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Topic: SS2 Rebalanced Skills and Disciplines
Page: « 1 ... 11 [12] 13 ... 15 »
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67f96a12033eavoodoo47

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1. yes, yes, see the modding guide for load order. RSD stuff needs to be on top.
2. yes, no need to download manually.
3. only fan missions can benefit from this.
67f96a12036fb
RoSoDude
That's awesome! I've made the necessary edits to the gamesys.dml file in SS2_Droid_Immortality_1.01. Do I load it before or after your mod in the manager? Thanks.
Acknowledged by: Deu sex

67f96a1203c0cRoSoDude

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4. I noticed that you included a fix for the SS2 Alarming Cameras mimimod. Do I activate the mod, yours in the Mod Manager, and then manually copy/paste the psihelp file?
Load SS2-RSD above Alarming Cameras, then copypaste the included psihelp.str file over the one in SS2\DMM\SS2-RSD_x.xx\strings\. This is the best solution I could come up with to get around the incompatible text strings, as we don't have any string merging with Blue Mod Manager.

NOTE: if you load Alarming Cameras over SS2-RSD you won't be able to overload the duration of Remote Electron Tampering as intended, and you'd have to merge the strings the other way. So make sure to load it below SS2-RSD.
« Last Edit: 13. June 2023, 21:30:27 by RoSoDude »

67f96a1203d74RoSoDude

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Also, for anyone mucking about in the installed DMM files already, you may as well delete NVSpy from this script block in eng1.mis.dml to get rid of the debug logspam I accidentally left in the 2.02 release version.
Code: [Select]
Create -1892 "NewRSDQBFilter"
{
+ObjProp "QBName" = "Note_1_6"
+ObjProp "Scripts"
{
"Script 0" "NVSpy"
"Script 1" ""
"Script 2" ""
"Script 3" ""
"Don't inherit" FALSE
}
}

Hopefully at some point soon I'll patch up to 2.03 to fix this issue and hopefully also resolve the Windows Defender false flag that thinks my 233KB mod of text and image files is a trojan. The download was working fine for a while but now it's getting flagged again???

67f96a1203fb9sarge945

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what other features are planned for 2.03?

67f96a1204278DannyBoy451

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RoSoDude
Just a random idea, but couldn't the ESC key be modified to expend your nanites in-game? That would certainly deter players from over-exploiting manual saving and out-of-game menus.

67f96a120465dDannyBoy451

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RoSoDude
Just a random idea, but couldn't the ESC key be modified to expend your nanites in-game? That would certainly deter players from over-exploiting manual saving and out-of-game menus.
It just occurred to me that, if a player can load their previous save, their nanites would be restored anyway, so nevermind -- but you get the idea, ha.

67f96a1204770sarge945

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If I recall correctly, I think Squirrel sends an event when you load a game. Could be used to deduct nanites?

67f96a1204881RoSoDude

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Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

67f96a1204b05sarge945

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Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

I think the OnSim message has a "starting" variable which is only set on level transition.

BUT this is still super hacky and would be out of scope for this mod anyway

67f96a1204d9dDannyBoy451

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Just OnBeginScript which also applies to level transition. So unless I did a bunch of hacks to check for that somehow it's out of the question.

No worries. Still, I've planted the seed, hehe - such a system would certainly force more meaningful choices and amp up the tension.

67f96a120502eInsect124

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sarge945
Whilst we're on the subject of a new saving system: I couldn't help noticing in another thread that you played around with the idea of disabling manual saving and only allowing autosaving at bulkheads. Was it ever a success Sarge? I wouldn't mind trying it.

67f96a1205160sarge945

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no, short of hacking the binary, it's fundamentally impossible to implement.

It's more of a challenge run than a mod idea.

67f96a1205278voodoo47

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if you are incapable of keeping your fingers away from the save buttons, you can create read only dummy (mission) files, place them in all the SS2 save folders, tadaa, you are unable to save now, problem (?) solved.

67f96a1205377Micheal

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In the cutscene of The Many in Engineering, the Hacker no longer flies through the interiors -- is that normal? If not, how can I fix it?

67f96a1205603Insect124

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voodoo47
Wait, this sounds really interesting - can you explain how? I know little about modding or editing, but do you mean copying/pasting all 'MIS' files in 'misdml' to 'save_0' and 'save_14' and then selecting 'Read Only' in properties? On the other hand, do you mean the 'MIS' and 'RES' files in 'Data'?

67f96a1205772voodoo47

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there are 23 mis files in your SS2 install, create 23 text files, and change the filenames so they would be faking all the real mis files (windows needs to be set to show file extensions). create save_0 up to save_14 folders inside your SS2 folder if they do not exist, place an entire set of the fake files into each save folder. set all the fake files everywhere to be read only. that should prevent the game from creating a valid save.

or you can choose to be sane and just NOT save.

67f96a120590aPacmikey

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the more rational approach would of course be to pop off every key on your keyboard except WASD, R and tab

67f96a1205b3fInsect124

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Pacmikey
You're absolutely right. *Proceeds to destroy keyboard.* XD

67f96a1205dc7Insect124

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voodoo47
I'm insane, so thanks for your help, haha.

67f96a1205f7dvoodoo47

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you can also hire a person to whip your fingers should they get anywhere near the save buttons.

67f96a12061ecInsect124

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you can also hire a person to whip your fingers should they get anywhere near the save buttons.

Really? *Bites lip.* Would they consent to wear a Shodan costume too? XD Haha.

67f96a12062easarge945

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I find unbinding the quicksave key was enough to break the habit

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