673f19a6389a6

673f19a639bfe
2 Guests are here.
 

Topic: SS2 Distinguishable Implants
Page: « 1 [2]
Read 10914 times  

673f19a63a32bsarge945

673f19a63a394
So this is sort of a mess right now, in terms of all the different functionality being spread over multiple posts as people have contributed.

@beauapropos any plans to merge this?

673f19a63a4b2Deu sex

673f19a63a519
just tried the mod, works as intended, helps a lot especially for newcomers, on my first run I never noticed that expert tech and endur boost existed because of vanilla samy colors

673f19a63a8c2tiphares4

673f19a63a919
Got around to recoloring the anti-radiation hypo to a deeper green so it's easier to see for red-green color deficient ("""colorblind""") folks like myself. This could be merged with beauapropos' work for a Recolored Inventory Objects mod, just credit me or whatever.

There's one version of the pickup texture based on the vanilla anti-rad hypo, and one version based on SHTUP -- the comparison shot is using SHTUP.

hello, somehow it doesn't work alas.. i've tried both versions; each of them has an exclamation symbol in the mod-manager - don't know what it means..

what could be the reason? i'm using the following mods at the moment:

mod_path .\DMM\Green Anti-Radiation Hypo SHTUP+.\DMM\Green Anti-Radiation Hypo vanilla+.\DMM\SS2 green inventory+.\DMM\Distinguishable Implants+.\DMM\SS2_DeNoised_CutscenesV1+.\DMM\SS2-RSD_1.06+.\DMM\Kaucukovnik_Worms_v2+.\DMM\ss2_hud_logs_autoplay_v1+.\DMM\thelovebat-SS2-altMusic+.\DMM\Stackable Snacks v1.2+.\DMM\SS2_Droid_Immortality_1.01+.\DMM\ss2_enemy_health_randomizer_v1+.\DMM\SCP-Alarming-Cameras_1.02+.\DMM\Scary-Monsters-AI_1.01+.\DMM\Portrait Fix (SCP Beta 4)+.\DMM\Migraine Cyberspace+.\DMM\R&R&Rs EMP Rifle SecMod compat+.\DMM\SS2_Repairman_1.06+.\DMM\ss2_new_quest_notifier+.\DMM\Vurt Water VanillaInspired 1.0+.\DMM\SS2_Prison_Event_1.0+.\DMM\Vurt's Hi-Res Space v1.1+.\DMM\SS2_Stasis_Trap_1.01+.\DMM\Vurt Goo (Dripping v1.0)+.\DMM\Vurt's SS2 WormPod v1.0b+.\DMM\bigearth+.\DMM\Ball Lightning Rifle v1.0+.\DMM\Vurt's SS2 Flora Overhaul 1.0k+.\DMM\SHTUP-ND_beta1+.\DMM\SCP_beta4+.\patch_ext


673f19a63aa2fvoodoo47

673f19a63aa7e
loaded the archive with the mod manager? post the ss2bmm.log (in your SS2 folder).

673f19a63af0fRoSoDude

673f19a63af64
tiphares4That would be because I'm dumb and apparently renamed the mod archive and uploaded without actually testing it in BMM. The name was too many characters for the modfolder, as per the error message.

I've reuploaded with shorter names; should work now.

EDIT: or maybe the longer name worked in an older version of BMM? I updated between the original upload and now IIRC, so maybe it's not entirely my fault. My memory for this stuff is poor.
EDIT2: I'd recommend against using Stackable Snacks with SS2-RSD, as the latter's expansion to the Pack Rat O/S upgrade conflicts with the former (that is to say, the effect of Stackable Snacks is already integrated into SS2-RSD and balanced around Pack Rat). Also, you should generally make sure to load gamesys mods first, then asset replacement mods (models/textures/sound), then gameplay DML mods like mine on top.
« Last Edit: 08. February 2021, 22:13:25 by RoSoDude »

673f19a63b018tiphares4

673f19a63b065
Oh yes, i will try it out, thank you..

Maybe it won't conflict if i don't choose rat pack o/s .. thanks for the recommendations.

673f19a63b134RoSoDude

673f19a63b180
A while back a few people requested that I swap the HP/PSI bar colors since red is a more typical color for health. I don't really know where else to put this, so I thought I'd throw it in here with the other recolors.

673f19a63b241voodoo47

673f19a63b28c
it somehow feels wrong and right at the same time.
Acknowledged by 3 members: Chandlermaki, JML, sarge945

673f19a63b517RocketMan

673f19a63b56c
PSI feels cyan to me.  Not sure why.  Also having the bar the same color as the interface always seemed wrong

673f19a63b632notaavatar

673f19a63b67f
I will try it, playing with multiple implants on weird builds (not a standard), a few times I got stuck running around with arrow keys only while I was being chased by stuff, switching implants in combat (i.e. from psi to swift implant), particularly with the dual implant OS mod, happens to be difficult.

673f19a63b776voodoo47

673f19a63b7c2
so, this undoubtedly is a good idea, however, when I tried to play with this mod, it actually made the issue worse, as it changes the colors in a way my brain deems incorrect.

SCPb5 will be using different colors, and I'm thinking once it's finally out, this mod will probably be retired, as having two mods doing the same thing in an incompatible way probably isn't for the best. ideas on the current setup? attached.
[impfix.png expired]
673f19a63b913
Deep blue for agility feels very wrong to me personally. What exactly did you feel was wrong?

673f19a63ba28voodoo47

673f19a63ba83
how odd - to me, "the blue one" was always SwiftBoost, or at least that is how it was interpreted by my brain. it also somehow made me believe ExperTech (inventory icon) was (a bit) teal, and that EndurBoost had some orange tint going on. all not real, but made real now.

so right now, the SCPb5 implant color changes are;
-ExperTech inventory icon is teal, matches the vanilla world object now
-SwiftBoost world object blue now, matches the vanilla inventory icon
-EndurBoost orange now (not lemon-lime)
-PsiBoost world object made more purple to match the vanilla inventory icon

not going to be changed, but was indeed curious whether this would feel wrong to someone (and if so, why - I kind of have a reasoning behind this).

673f19a63bb87sarge945

673f19a63bbd4
Should ask @RoSoDude to chime in since he has actual colorblindness rather than just wanting implants to be distinct from one another. I hope the new colors aren't a problem.

673f19a63bcbdRoSoDude

673f19a63bd0f
Nah, they're all good (with this mod's changes).

EDIT: I missed the post with the SCP recolors. I definitely prefer the current mod version. SwiftBoost is the teal one to my brain, since it's the one you find first (and in greater quantities). Maybe you're thinking it should be blue to match the speed hypos, but then again the red BrawnBoost doesn't match the purple strength hypo either!

Why not just leave the current mod available even if SCP does change it? Maybe will need an update to keep the world colors consistent, I suppose.
« Last Edit: 10. July 2023, 11:11:03 by RoSoDude »
Acknowledged by: Vegoraptor

673f19a63be12Nameless Voice

673f19a63be64
Outside of the scope, but a modern piece of good advice to help people with colour blindness is to use patterns (such as stripes) to differentiate things by something other than pure colour.

673f19a63befcsarge945

673f19a63bf47
EDIT: I really like the RunFast and WormBlend ones too! I'm an idiot and didn't see that post.
« Last Edit: 23. July 2023, 04:00:11 by sarge945 »

Your name:
This box must be left blank:

Look at you, hacker: a pathetic creature of ____ and bone!  (Fill in the missing word):
2 Guests are here.
voodoo47: I usually find a morgue and throw them into the fire.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f19a63c5d6