673f478c03dad

673f478c04da6
1 Guest is here.
 
673f478c05185
I've been trying to figure ShockEd out, and I've been experimenting with all the ways doors can be opened and closed and it made me think:

Would it be possible to put a certain physics object in a tripwire and have that open the given door? Like putting a gun or a hybrid organ in a box or down a chute and have that open a door. I'm relatively new to figuring this out so don't bully me too hard. :heart:

673f478c054b2voodoo47

673f478c05505
pretty sure custom stims/receptrons and/or NVscript could do the trick.

don't bully me too hard. :heart:
no need, Shocked can manage that just fine all by itself.

673f478c0562cZylonBane

673f478c0567a
Your question is not about doors. Making a door open in response to a signal is beyond trivial. Your actual question is about making a tripwire that only responds to a specific object. I don't believe any of the built-in scripts do that. You'd have to use a custom script.

673f478c05735voodoo47

673f478c05783
pretty sure a custom (or rarely used) stim plus NVRelayTrap would work as well - make the quest item emit a stim of a very specific value, set the tripwire/marker with NVRelayTrap to open the door when hit with that specific stim, done.

kind of depends what is easier to use (for him), NVscript or squirrel.

673f478c0582eZylonBane

673f478c05878
I was just looking at the list of Receptron effects, and it's kind of amazing that among all the 30 or so things you can do, not one of them is to just send a message.

673f478c05917voodoo47

673f478c0595f
you should know by now that things are never that simple.
1 Guest is here.
at at ataa Mars Attack hahahaha fucking head explosions hahaha
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f478c06444