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Player skill simply because I'll be removing the starter pieces and adding more accelerator tiles, as well as adjusting the flow speeds, etc.
There is already a certain amount of character skill required to hack in my mod because the player is required to have a certain amount of engineering slots before they can hack machines (the number required increases as you progress through the game).
Furthermore since I'll be adding a few more overload, alarm tiles and accelerator tiles it will put more focus on investing ADAM into hacking tonics in my next release.
. . . changed my blanket damage policy towards head shots . . .
I'll start setting the last pieces into place . . .