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ooh, I see SCP world geometry, nice. also, edited the video into the post, the non-clickable picture was just weird (seemed intentional, but why? the forum supports proper youtube embedding).
would maybe want to know more about those flawed objects, that could be something we should be fixing.
If you don't have any modeling experience and need some help there I can help out a bit.
Oh you mean the .bin model files? My theory is, that they where exported with the blender plugin itself.
By the way, Unity uses C# which works completely fine with inheritance (much like C++). You just need to setup the classes + inheritance / polymorphism. In this respect your code would work nigh on identical to the original games code. So rather than having to setup each and every object individually, you setup the base class (eg object), then in the tree-like structure have sub classes which inherit from the one above, gaining all functions and variables (attributes) from the one above.
I hate the watch.