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673f17f03cc72ZylonBane

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He means mods can't add new sound schemas at all.
Acknowledged by: voodoo47

673f17f03ce01dp_flint

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I hope eldrone will provide feedback regarding the sound schema limitations.

673f17f03d5a7sarge945

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Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.
Acknowledged by: icemann

673f17f03e470eldrone

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Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.

They're all being looked into, that's all I can say for now, but no promises.

673f17f03e63celdrone

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Anyway, here's another theory I tested on how far one could take custom weapon stuff, entirely funny-dumb example. (disregard some broken stuff)

Still just one static model, works with the vanilla assets too, but two of the new viewmodels existing at the same time is no problem, I just mirrored the predefined weapon offset in squirrel for the second viewmodel.

So if someone were to mod in a second equipment slot, it could absolutely be fully possible to do proper dualwielding, or possibly Psi amp + firearm combo in some way.

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In which year was System Shock released:
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Now you're totally stuck in the retro zone. Sad face.
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