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The trailer is looking really nice. but I have a couple of questions:why even change the colors of windows? the green/ smoky blue ones were already pretty cool. also og 16bit renderer gave much more pronounced blues to the overall lighting.midwide's eyes look much less horrifying then in the gory original. is this the finished look?
Sounds like a new feature in the material system. Making reflective surfaces look correct under varying lighting conditions always was a challenge.
why even change the colors of windows? the green/ smoky blue ones were already pretty cool.
I like the new windows much more, the blue tint was always very unrealistic - the new ones seem to be a nice compromise + i really really like those new fully modelled windows seals or whatever it is, very nice detail:
That's... very reflective. Reminds me why SHTUP doesn't apply cubemaps to the windows.
So a script will calculate, resize and replace with a new 1x1x1 model.
I'm getting a migraine just thinking about how much trigonometry this must have required.And whatever it took to preserve the thickness of windows.And how this handles the "security" windows with the wire mesh and VB logos.
On a different note, will there be any additional or updated sounds for SS2 Enhanced? Like the exotic weapons reloading & changing fire modes sounding more organic & gross, rather than reusing the standard metallic ones for example? Goggles is loading worms from a beaker & doing god knows what to a weird fleshy thing to change fire modes, it should sound a little icky.