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1 Member and 3 Guests are here.
 
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It doesn't even look ok on paper, because it could very easily lead to infinite death loops if there are enemies around your corpse. Or your corpse might fall somewhere inaccessible.

Situations like this are acceptable in something like Minecraft where even if you lose everything you can always just craft more gear. But in SS2, with its brutally restricted resource economy, losing everything would be catastrophic.

You're not wrong. Losing everything would not be good. However, could always just do losing partial (half of inventory, never anything currently equipped like implants, weapon and armor), like Darkwood. But I don't really care all that much for this feature in the context of SS2. Would be nice if reconstruction chamber costs were slightly higher on impossible though, or required a separate resource, or something along those lines.
Acknowledged by: tiphares4
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Hot take regarding QBR's: Could be cool if you, when regenerated by a QBR, lost your inventory, BUT it would be stored somewhere for you to go pickup. Could probably also be explained lore wise if needed. Maybe it could even be stored on another deck, say somewhere on medical to embrace backtracking a bit more.

Btw maybe this should be taken to another discussion really

6848398481fdcvoodoo47

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yeah that idea actually is terrible, as explained a few pages ago.
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yeah that idea actually is terrible, as explained a few pages ago.

Wasn't that just about losing everything if you were regenerated using QBR?

6848398482384voodoo47

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pretty sure the part where you have to run somewhere naked to retrieve your stuff was there too.

"lets make everyone unload that one slug from the broken hybrid shotgun, it's immersive and they'll love it"
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voodoo47
I guess its when you get to a point where you just want another challenge in the game, and having played it so much that impossible is no longer challenging enough.

On the other hand I've never tried going OSA .. like at all

6848398482864ZylonBane

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yeah that idea actually is terrible, as explained a few pages ago.
As explained on THIS page.

6848398482adevoodoo47

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ok, a few posts ago.
"ain't nobody got time for that" ALT+L

6848398482d81tiphares4

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I just wanted to say that the changes in scp beta 7 concerning hangar bay in engineering - it is wonderful, MAJESTIC - & in that formerly barren room in hydroponics with the large glass-window - benches have been added, which already gives it in the player's mind a purpose of an actual waiting/quarantine room or so - are WONDERFUL. Thank gods.

I really hope those changes will find a way into enhanced/25th version. Icing on the cake would be a (functional) antigrav-crane in engineering hangar.
« Last Edit: 05. May 2025, 21:12:08 by tiphares4 »

68483984830casarge945

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does your PC not have a working print screen button?

684839848332cZylonBane

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in that formerly barren room in hydroponics with the large glass-window - benches have been added
Those benches have been there since 2017.

And you posted all that in the wrong thread.
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Those benches have been there since 2017.

And you posted all that in the wrong thread.

Havent those benches been there since the release of SS2? I dont remember them ever NOT being there. If I'm not mistaken theres a nanite container thats supposed to be on one of them, that clips through the bench and lays on the floor instead

6848398483778tiphares4

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:S

Somewhere in the changelog it says benches were added in hydroponics, i thought it was related specifically to beta 7. I've read complete changelog.

But a (defunct) ValueRep™, a bin & maybe even a plant would be nice. Would add livelyhood at least to a small section in an otherwise mostly relatively barren/sterile deck compared to med/sci, recreation etc. & make it feel more like actually being on the same ship. I know some maps/decks were made by different designers at looking glass (it is mentioned in end credits), so this would mitigate the obvious discrepancies with minimal effort.

It would imo even almost completely suffice to give player's the impression of unified design of the ship (regarding hydro, med/sci, rec, etc.), except one thing.... which leads me to this
« Last Edit: 06. May 2025, 17:07:01 by tiphares4 »

684839848390btiphares4

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Btw. regarding this new blood graphics - i have seen footage of a person lying in a pool of blood of similar size & at this amount of quantity it is not translucent at all, even if underground is bright.

Vanilla blood always struck me as very realistic depiction of actual blood puddles, blood is only translucent in small quantities & when smeared.
[Screenshot_20250506_233247_Brave.jpg expired]
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I'm not registered so I can't post a link, but a trailer explicitly showing off 4-player co-op, with cross-platform support confirmed, was just released. Search for "System Shock 2: 25th Anniversary Remaster Official Multiplayer Trailer - FGS Live From Los Angeles" on the FGS Youtube channel. Some better looks at the new Goggles model too1

6848398483d5eZylonBane

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"System Shock 2: Experience it in the stupidest way possible."
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"System Shock 2: Experience it in the stupidest way possible."

Do we know why Nightdive is even bothering to implement the multiplayer in a game that's (a) hailed for it's superb single player campaign, and (b) mostly totally ignored in it's (tacked on) multiplayer mode?

It does seem a strange thing to spend time and effort on porting a multiplayer mode that even most hardcore SS2 fans have no interest in. Especially since we're a quarter of a century beyond SS2's original release now, and there are any number of newer games that actually have genuinely great multiplayer mods, be they survival/survival-horror-/FPS/etc.

6848398484227icemann

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Whilst I completely agree that the game is best played singleplayer. More options for people to play the game, sounds good to me.

Especially on the FM side of things, opens up greater possibilities. Played quite a few FPS games (yes I know SS2 isn't a FPS) that had excellent singleplayer and multiplayer to boot. OG Doom multiplayer is excellent. Goldeneye, Unreal, Half-Life etc. Even Portal which I wouldn't have thought would fit multiplayer well, had one of the best co-op campaigns I've played with Portal 2.

I remember doing extensive testing on my FM with another user, to ensure that worked well.
« Last Edit: Yesterday at 15:52:31 by icemann »

6848398484377voodoo47

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it's probably the most requested feature, for some reason.

but unless they are also dynamically adjusting the AI spawns/speeds/hit points, anything beyond 2 players is going to destroy the experience completely - 3 or 4 players will just terminate any (standard single player) obstacle with wrenches whack whack lololol.
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Whilst I completely agree that the game is best played singleplayer. More options for people to play the game, sounds good to me.

Oh, I'm not saying that NDS absolutely should not include the multiplayer, after all a few people might like it. I'm saying that it's strange that NDS should spend time and resources on a feature (the SS2 mutiplayer) that so few people in the past have even bothered trying, when they didn't include Turok 3's multiplayer when they remastered that Turok 3. T3's multiplayer (the original, N64 version, of course) wasn't fantastic, but it was good, worth playing, and would no doubt be much more played and popular than SS2's multiplayer.

I just think NDS might have done better to leave out SS2's multiplayer in favour of instead spending the time and effort including or improving on things that would genuinely enhance SS2 in ways that would appeal to the majority of SS2 players, that's all. Such as maybe making the game more compatible with mods, expanding and improving the game's areas/levels, finding and fixing more of the bugs pre-release, etc.

684839848480fvoodoo47

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couldn't agree more. welp, it is what it is, what can I say.

nothing, actually. NDA and stuff.
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I'll be buying the PS4 version, so I'm hoping they spend more time making the control and GUI suitable for use with a console than they did with System Shock Remake. Not that they did a bad job with SSR in that respect, but they could and should have done a better job, especially since post-release they could have asked SSR's users what needed to be improved in the GUI and joypad useage.

Still, being able to play System Shock 2 on consoles will be brilliant! A couple of decades late, of course, it really should have ported to the original XBox, Playstation 2, and the Gamecube, (along with the Thief games, The No one Lives Forever games, Carmageddon 1 and 2, etc), but at least it's happening now.

6848398484ab9voodoo47

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T3 was ported to xbox and we know how well that ended. for everybody.

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