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It doesn't even look ok on paper, because it could very easily lead to infinite death loops if there are enemies around your corpse. Or your corpse might fall somewhere inaccessible.

Situations like this are acceptable in something like Minecraft where even if you lose everything you can always just craft more gear. But in SS2, with its brutally restricted resource economy, losing everything would be catastrophic.

You're not wrong. Losing everything would not be good. However, could always just do losing partial (half of inventory, never anything currently equipped like implants, weapon and armor), like Darkwood. But I don't really care all that much for this feature in the context of SS2. Would be nice if reconstruction chamber costs were slightly higher on impossible though, or required a separate resource, or something along those lines.
Acknowledged by: tiphares4
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Hot take regarding QBR's: Could be cool if you, when regenerated by a QBR, lost your inventory, BUT it would be stored somewhere for you to go pickup. Could probably also be explained lore wise if needed. Maybe it could even be stored on another deck, say somewhere on medical to embrace backtracking a bit more.

Btw maybe this should be taken to another discussion really

683149568184fvoodoo47

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yeah that idea actually is terrible, as explained a few pages ago.
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yeah that idea actually is terrible, as explained a few pages ago.

Wasn't that just about losing everything if you were regenerated using QBR?

6831495681bb5voodoo47

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pretty sure the part where you have to run somewhere naked to retrieve your stuff was there too.

"lets make everyone unload that one slug from the broken hybrid shotgun, it's immersive and they'll love it"
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voodoo47
I guess its when you get to a point where you just want another challenge in the game, and having played it so much that impossible is no longer challenging enough.

On the other hand I've never tried going OSA .. like at all

6831495681fcfZylonBane

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yeah that idea actually is terrible, as explained a few pages ago.
As explained on THIS page.

68314956821acvoodoo47

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ok, a few posts ago.
"ain't nobody got time for that" ALT+L

6831495682396tiphares4

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I just wanted to say that the changes in scp beta 7 concerning hangar bay in engineering - it is wonderful, MAJESTIC - & in that formerly barren room in hydroponics with the large glass-window - benches have been added, which already gives it in the player's mind a purpose of an actual waiting/quarantine room or so - are WONDERFUL. Thank gods.

I really hope those changes will find a way into enhanced/25th version. Icing on the cake would be a (functional) antigrav-crane in engineering hangar.
« Last Edit: 05. May 2025, 21:12:08 by tiphares4 »

6831495682694sarge945

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does your PC not have a working print screen button?

68314956828a7ZylonBane

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in that formerly barren room in hydroponics with the large glass-window - benches have been added
Those benches have been there since 2017.

And you posted all that in the wrong thread.
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Those benches have been there since 2017.

And you posted all that in the wrong thread.

Havent those benches been there since the release of SS2? I dont remember them ever NOT being there. If I'm not mistaken theres a nanite container thats supposed to be on one of them, that clips through the bench and lays on the floor instead

6831495682c6atiphares4

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:S

Somewhere in the changelog it says benches were added in hydroponics, i thought it was related specifically to beta 7. I've read complete changelog.

But a (defunct) ValueRep™, a bin & maybe even a plant would be nice. Would add livelyhood at least to a small section in an otherwise mostly relatively barren/sterile deck compared to med/sci, recreation etc. & make it feel more like actually being on the same ship. I know some maps/decks were made by different designers at looking glass (it is mentioned in end credits), so this would mitigate the obvious discrepancies with minimal effort.

It would imo even almost completely suffice to give player's the impression of unified design of the ship (regarding hydro, med/sci, rec, etc.), except one thing.... which leads me to this
« Last Edit: 06. May 2025, 17:07:01 by tiphares4 »

6831495682daetiphares4

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Btw. regarding this new blood graphics - i have seen footage of a person lying in a pool of blood of similar size & at this amount of quantity it is not translucent at all, even if underground is bright.

Vanilla blood always struck me as very realistic depiction of actual blood puddles, blood is only translucent in small quantities & when smeared.

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