6746af62eaf05

6746af62ec2f2
7 Guests are here.
 
6746af62eca66
Here's hoping.

I'm still unsure what will be gained from us end users, but I want ot be positive on the matter. If nothing else if they're using kex this kinda demonstrates what kex can do as an engine. Plus the codebase being under nightdive control with OS portability and adding features....
6746af62eceff
I'm still unsure what will be gained from us end users...

Considering how bland and unexciting the games industry and it's projected output is at the moment, I'm just glad to have anything to look forward too, even if it is just a more polished version of a twenty plus year old game.

6746af62ed02avoodoo47

6746af62ed07b
we are getting the updated AI models, if nothing else.

6746af62ed189icemann

6746af62ed1d8
Well lets hope SS2 under KEX isn't another Cyberpunk 2077.
6746af62ed40b
voodoo47
Basically every single PC game has an FOV slider in the menu graphical options. It's a feature that should be in any first person game by default, and is used by countless people to tweak their experience.

6746af62ed4bevoodoo47

6746af62ed51f
you can set it in the cfg right now, but yeah, it's not in the options. it's very safe to assume EE will remedy that.

6746af62ed65fSuperV1234

6746af62ed6ae
New hybrid model preview:
https://twitter.com/NightdiveStudio/status/1389255150481547267

Looks pretty good IMHO.

6746af62ed770voodoo47

6746af62ed7bc
the face texture could use a bit of work, but yeah, looking pretty good, and this definitely is the proper direction. and as expected, the higher res model is making the flawed motions much more obvious (see the ankles).

would love to see the joint positions though - hopefully those semi-public betas will start to pop up soon..
« Last Edit: 03. May 2021, 18:17:52 by voodoo47 »

6746af62ed8c1bigfatfrog605

6746af62ed916
I feel like I need to see it in Von Braun lighting before making a final judgement. But yeah, looks good!
6746af62edb6d
Eyes and face in general looks kinda goofy.

BTW, was there any confirmation whatsoever that enhanced models can (read: are allowed to) be used as mods for the original?

6746af62edc34voodoo47

6746af62edc84
not explicitly - I will make sure/ask directly soon enough.

anyway yeah, the face and eyes are more on the mentally handicapped side of things (funnily enough, the original Rebirth midwife had a similar issue going on) - lets hope they can be moved closer to the original scary melting face mutant area.

6746af62edd76icemann

6746af62eddc5
I really hope they put the ability to switch on / off any graphical enhancements (models, textures etc) via the options menu. Or via a keyboard hotkey (like how the C&C Remaster and Wonderboy did it). Nothing worse than having an objectively better change that you yourself aren't a fan of forced on you. Like Rebirth for all the good it was, I could not stand some of the "enhanced" models used in it. To each their own of course.

6746af62edeadvoodoo47

6746af62edefb
being able to dynamically toggle the AI models ingame means the model joints would have to be spot on, else you'd get a whole lot of trouble when playing with mods that attach objects to them.

to make it short, it's probably not a good idea (and a whole lot of work, I'd imagine).

6746af62ee031Nameless Voice

6746af62ee081
Uh, Rebirth wasn't objectively better, it was higher quality but a very different aesthetic.  It's a bit like comparing apples and oranges.

Some of the changes were really drastic, like replacing the cyborg assassin with a robot.
Acknowledged by 4 members: icemann, Hikari, RoSoDude, Godlike

6746af62ee14dvoodoo47

6746af62ee19b
what I was trying to say is that it seems like it's not quite as easy to maintain a horrifying face visage when upscaling a model - unless done exactly right, it may end up looking derpy (just like the original Rebirth midwife).

6746af62ee24aNameless Voice

6746af62ee296
Yes, I agree that the face could do with a little more work.

Also, the costume seems to have a lot less contrast than the original, though as others have said, it's a bit hard to judge without game lighting.
6746af62ee3fb
It was the same for new Protocol droid model, if i remember correctly Kick said it would look different in-game.

6746af62ee4bavoodoo47

6746af62ee50d
yeah, I think it's very safe to assume this is not the final version of the model.

certainly wouldn't mind grabbing it and checking how does it play with mods.

6746af62ee763RocketMan

6746af62ee7b4
I think it's a pretty damn good first try.  I like it quite a bit.

6746af62ee87dvoodoo47

6746af62ee90a
yeah, but we are a bunch of old people now (some old enough to have grandchildren, I kid you not), and old people like to complain about everything.

turn the music down Billy! bring me my slippers! fix the hybrid's face, it ain't scary enough!

6746af62ee9e3icemann

6746af62eea31
"Back in my day we didn't even have the internet, and every game came on a 5 inch floppy disk and took 10 minutes to load"

6746af62eeadcRocketMan

6746af62eeb27
The age of this game is a generational gap in and of itself so yeah... old people.  But the new millennium sucks balls so being old is like a good thing.
6746af62eec2b
Regarding something as being in need of improvement is not the same as saying it is bad. Everything can be improved, to some degree.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
7 Guests are here.
Cast your eyes towards the East or West and watch for lines above your head.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6746af62ef40d