6746ae57f1326

6746ae57f2723
3 Guests are here.
 
6746ae57f2edf
Here's hoping.

I'm still unsure what will be gained from us end users, but I want ot be positive on the matter. If nothing else if they're using kex this kinda demonstrates what kex can do as an engine. Plus the codebase being under nightdive control with OS portability and adding features....
6746ae57f3393
I'm still unsure what will be gained from us end users...

Considering how bland and unexciting the games industry and it's projected output is at the moment, I'm just glad to have anything to look forward too, even if it is just a more polished version of a twenty plus year old game.

6746ae57f342dvoodoo47

6746ae57f347c
we are getting the updated AI models, if nothing else.

6746ae57f3569icemann

6746ae57f35b5
Well lets hope SS2 under KEX isn't another Cyberpunk 2077.
6746ae57f37be
voodoo47
Basically every single PC game has an FOV slider in the menu graphical options. It's a feature that should be in any first person game by default, and is used by countless people to tweak their experience.

6746ae57f3864voodoo47

6746ae57f38af
you can set it in the cfg right now, but yeah, it's not in the options. it's very safe to assume EE will remedy that.

6746ae57f39e8SuperV1234

6746ae57f3a38
New hybrid model preview:
https://twitter.com/NightdiveStudio/status/1389255150481547267

Looks pretty good IMHO.

6746ae57f3b00voodoo47

6746ae57f3b4c
the face texture could use a bit of work, but yeah, looking pretty good, and this definitely is the proper direction. and as expected, the higher res model is making the flawed motions much more obvious (see the ankles).

would love to see the joint positions though - hopefully those semi-public betas will start to pop up soon..
« Last Edit: 03. May 2021, 18:17:52 by voodoo47 »

6746ae57f3c8abigfatfrog605

6746ae57f3ce0
I feel like I need to see it in Von Braun lighting before making a final judgement. But yeah, looks good!
6746ae57f3f6e
Eyes and face in general looks kinda goofy.

BTW, was there any confirmation whatsoever that enhanced models can (read: are allowed to) be used as mods for the original?

6746ae57f4031voodoo47

6746ae57f4081
not explicitly - I will make sure/ask directly soon enough.

anyway yeah, the face and eyes are more on the mentally handicapped side of things (funnily enough, the original Rebirth midwife had a similar issue going on) - lets hope they can be moved closer to the original scary melting face mutant area.

6746ae57f416ficemann

6746ae57f41be
I really hope they put the ability to switch on / off any graphical enhancements (models, textures etc) via the options menu. Or via a keyboard hotkey (like how the C&C Remaster and Wonderboy did it). Nothing worse than having an objectively better change that you yourself aren't a fan of forced on you. Like Rebirth for all the good it was, I could not stand some of the "enhanced" models used in it. To each their own of course.

6746ae5800048voodoo47

6746ae580009c
being able to dynamically toggle the AI models ingame means the model joints would have to be spot on, else you'd get a whole lot of trouble when playing with mods that attach objects to them.

to make it short, it's probably not a good idea (and a whole lot of work, I'd imagine).

6746ae58001ecNameless Voice

6746ae580023a
Uh, Rebirth wasn't objectively better, it was higher quality but a very different aesthetic.  It's a bit like comparing apples and oranges.

Some of the changes were really drastic, like replacing the cyborg assassin with a robot.
Acknowledged by 4 members: icemann, Hikari, RoSoDude, Godlike

6746ae58002eevoodoo47

6746ae5800339
what I was trying to say is that it seems like it's not quite as easy to maintain a horrifying face visage when upscaling a model - unless done exactly right, it may end up looking derpy (just like the original Rebirth midwife).

6746ae58003f2Nameless Voice

6746ae5800441
Yes, I agree that the face could do with a little more work.

Also, the costume seems to have a lot less contrast than the original, though as others have said, it's a bit hard to judge without game lighting.
6746ae58005a5
It was the same for new Protocol droid model, if i remember correctly Kick said it would look different in-game.

6746ae580064fvoodoo47

6746ae580069a
yeah, I think it's very safe to assume this is not the final version of the model.

certainly wouldn't mind grabbing it and checking how does it play with mods.

6746ae5800a24RocketMan

6746ae5800a7f
I think it's a pretty damn good first try.  I like it quite a bit.

6746ae5800b5avoodoo47

6746ae5800c1c
yeah, but we are a bunch of old people now (some old enough to have grandchildren, I kid you not), and old people like to complain about everything.

turn the music down Billy! bring me my slippers! fix the hybrid's face, it ain't scary enough!

6746ae5800ce0icemann

6746ae5800d30
"Back in my day we didn't even have the internet, and every game came on a 5 inch floppy disk and took 10 minutes to load"

6746ae5800df8RocketMan

6746ae5800e4a
The age of this game is a generational gap in and of itself so yeah... old people.  But the new millennium sucks balls so being old is like a good thing.
6746ae5800f60
Regarding something as being in need of improvement is not the same as saying it is bad. Everything can be improved, to some degree.

Your name:
This box must be left blank:

How can you challenge a perfect, _____ machine? (Fill in the missing word):
3 Guests are here.
On a scale of 1 to 10 what's your current level of existential dread?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6746ae5802469