66ee6b330c780

66ee6b330cf76
10 Guests are here.
 
66ee6b330d727
Here's hoping.

I'm still unsure what will be gained from us end users, but I want ot be positive on the matter. If nothing else if they're using kex this kinda demonstrates what kex can do as an engine. Plus the codebase being under nightdive control with OS portability and adding features....
66ee6b330dce8
I'm still unsure what will be gained from us end users...

Considering how bland and unexciting the games industry and it's projected output is at the moment, I'm just glad to have anything to look forward too, even if it is just a more polished version of a twenty plus year old game.

66ee6b330dd8cvoodoo47

66ee6b330ddda
we are getting the updated AI models, if nothing else.

66ee6b330ded4icemann

66ee6b330df38
Well lets hope SS2 under KEX isn't another Cyberpunk 2077.
66ee6b330e1c4
voodoo47
Basically every single PC game has an FOV slider in the menu graphical options. It's a feature that should be in any first person game by default, and is used by countless people to tweak their experience.

66ee6b330e283voodoo47

66ee6b330e2d3
you can set it in the cfg right now, but yeah, it's not in the options. it's very safe to assume EE will remedy that.

66ee6b330e41eSuperV1234

66ee6b330e475
New hybrid model preview:
https://twitter.com/NightdiveStudio/status/1389255150481547267

Looks pretty good IMHO.

66ee6b330e539voodoo47

66ee6b330e586
the face texture could use a bit of work, but yeah, looking pretty good, and this definitely is the proper direction. and as expected, the higher res model is making the flawed motions much more obvious (see the ankles).

would love to see the joint positions though - hopefully those semi-public betas will start to pop up soon..
« Last Edit: 03. May 2021, 18:17:52 by voodoo47 »

66ee6b330e6c6bigfatfrog605

66ee6b330e71d
I feel like I need to see it in Von Braun lighting before making a final judgement. But yeah, looks good!
66ee6b330eb12
Eyes and face in general looks kinda goofy.

BTW, was there any confirmation whatsoever that enhanced models can (read: are allowed to) be used as mods for the original?

66ee6b330ec66voodoo47

66ee6b330eccf
not explicitly - I will make sure/ask directly soon enough.

anyway yeah, the face and eyes are more on the mentally handicapped side of things (funnily enough, the original Rebirth midwife had a similar issue going on) - lets hope they can be moved closer to the original scary melting face mutant area.

66ee6b330ee2aicemann

66ee6b330ee8e
I really hope they put the ability to switch on / off any graphical enhancements (models, textures etc) via the options menu. Or via a keyboard hotkey (like how the C&C Remaster and Wonderboy did it). Nothing worse than having an objectively better change that you yourself aren't a fan of forced on you. Like Rebirth for all the good it was, I could not stand some of the "enhanced" models used in it. To each their own of course.

66ee6b330ef8evoodoo47

66ee6b330f057
being able to dynamically toggle the AI models ingame means the model joints would have to be spot on, else you'd get a whole lot of trouble when playing with mods that attach objects to them.

to make it short, it's probably not a good idea (and a whole lot of work, I'd imagine).

66ee6b330f1eaNameless Voice

66ee6b330f23f
Uh, Rebirth wasn't objectively better, it was higher quality but a very different aesthetic.  It's a bit like comparing apples and oranges.

Some of the changes were really drastic, like replacing the cyborg assassin with a robot.
Acknowledged by 4 members: icemann, Hikari, RoSoDude, Godlike

66ee6b330f310voodoo47

66ee6b330f361
what I was trying to say is that it seems like it's not quite as easy to maintain a horrifying face visage when upscaling a model - unless done exactly right, it may end up looking derpy (just like the original Rebirth midwife).

66ee6b330f438Nameless Voice

66ee6b330f48a
Yes, I agree that the face could do with a little more work.

Also, the costume seems to have a lot less contrast than the original, though as others have said, it's a bit hard to judge without game lighting.
66ee6b330f69e
It was the same for new Protocol droid model, if i remember correctly Kick said it would look different in-game.

66ee6b330f78cvoodoo47

66ee6b330f7e0
yeah, I think it's very safe to assume this is not the final version of the model.

certainly wouldn't mind grabbing it and checking how does it play with mods.

66ee6b330fd1dRocketMan

66ee6b330fd97
I think it's a pretty damn good first try.  I like it quite a bit.

66ee6b330fe9bvoodoo47

66ee6b330feef
yeah, but we are a bunch of old people now (some old enough to have grandchildren, I kid you not), and old people like to complain about everything.

turn the music down Billy! bring me my slippers! fix the hybrid's face, it ain't scary enough!

66ee6b330ff96icemann

66ee6b330ffe4
"Back in my day we didn't even have the internet, and every game came on a 5 inch floppy disk and took 10 minutes to load"

66ee6b33100b4RocketMan

66ee6b331011f
The age of this game is a generational gap in and of itself so yeah... old people.  But the new millennium sucks balls so being old is like a good thing.
66ee6b331025e
Regarding something as being in need of improvement is not the same as saying it is bad. Everything can be improved, to some degree.

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
10 Guests are here.
We Ain't Too Bright, Are We?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66ee6b3316645