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Keep it vanilla. Extras are what mods are for.
Not that I would be able to change your mind, but I would argue what you did with pistol hybrid mod is both a gameplay enhancement and a fix. It makes perfect sense those who get converted into being a hybrid would have easy access to a sidearm do to their occupation, namely pistol. Many of them would be using the weapon they already have instead of going out of their way to locate a shotgun, like they are going out of fashion. So having pistol hybrids makes perfect sense lore wise as well.Also, adding it as an enemy type curbs the repetitiveness of the initial levels a bit, as most enemies you will encounter will be pipe and shotgun hybrids.Saying this didn't exist in the original game is not exactly fair, pistols exist and they are common, hybrids of many sorts exist, only reason why pistol hybrids didn't exist even though by all rights they should exist, is obvious. (limitations, time constraints, you name it) Also, going by that logic many of things added in SCP didn't originally exist in game either, one could also argue it doesn't stay true to the vanilla experience, but you could also argue if the vanilla game was perfect, you wouldn't need SCP in the first place, so not including it just because someone would not "not vanilla enough" would be a shame. So some exception has to be made for mods that truly improve gameplay and logic issues.EE cannot both stay true to the original and improve it at the same time. Main point of it should be to capture the intent of the original. Cover its shortcomings in a way that improves it without changing the game into something it is not. Pistol hybrid is a perfect example of something like that, it improves the game without going against the vanilla experience, it instead enhances it.I wouldn't be able to make the same argument for shard hybrid, even though I like that mod as well its inclusion wouldn't make any sense, shards should not be as common. But as per my argument, those who got converted should already have their pistols.
its implementation is quite clever
@ZylonBane - Sure, SS2EE will have modding support, but how many people do you think will be able to use those mods?
crewmembers are getting some attention.