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pretty ok, but would recommend tweaking the texture to make him look less cuddly/puppy eyed.
You only ever see two alive male humans in the entire game anyway, so it hardly matters.
There's also ghosts.
The point was they are same model with semi-transparent texture
Luckily we have a new importer/exporter for ai-meshes which makes this work a little bit less messy.
They're shorter, they have very strange texturing and I almost dismissed them as early development models that they forgot in the files.
RocketManWe had this issue of characters ending up with short legs when imported from the game, and I've seen this issue in various other places where people import the ai-meshes, including the most recent rebirth models being almost a head shorter than the vanilla models, possibly from importing, making changes and re-exporting without noticing the character shrunk.I also didn't want to deal with the planes for rigging a character, so it's an armature and proper weightpainting now, there's also the ability to import the animations into blender to better preview the rigging.As an example, the worm on the new hybrids are more segmented and needs to deform properly as the hybrid turns their head, which would've been impossible to do in a good way before: