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@eldrone, I saw over on the Discord that you're also redoing the turrets. I'd like to strongly encourage throwing some extra surface subdivision at the turret's cap, in case you aren't doing so already. The vanilla model is prone to awful vertex lighting artifacts there due to it being so low-poly.
They have gotten the same rework treatment as the rest of the enemies...
Right, but none of the enemies have large flat areas that can cause these sort of issues. Judicious use of surface subdivision can get vertex lighting looking almost as good as per-pixel lighting, for example:
Figuring out the simplest way to accomplish a goal can be considered clever, I'd say.
I made a choice to keep the geometry and texel density visually fitting for both vanilla and one where shtup/400/scp is being used, modelled digits just didn't make much sense both when looking at animations and overal complexity of the geometry in the entire game.When you start adding details to the hands and face suddenly you need to match the rest of the geometry on the model, you'll suddenly need higher resolution textures to match that density. .At that point you've suddenly outpaced the fidelity of the rest of the game.
Janice Polito should get a custom model based on her portrait for sure. I am sure most would back me on this. She is an important character and making her more noticeable would be a good thing.
Did you mean to post on planetsystemshock.com?
Extremely old TTLG reference detected! Oh god is 2004 really that long ago?
... just a friendly reminder - the topic is System Shock 2: Enhanced Edition Update & Community Participation, not gloom, doom and warfare.
Give me a biomass pool to lie down in