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Almost none of the props under the Decorative branch of the hierarchy are marked as immobile. They probably considered it too much of a pain in the ass at the time to sort through all the hundreds of props to individually determine which ones would and would not be movable in-game.But regarding the crates specifically, in the vanilla maps some of those crates are actually movable, like the ones on rick3. So setting all of them to cast shadows would be bad.Why are you asking about this anyway? I thought EE was going to use the vanilla maps, with SCP thrown in as the "improved" option.
no, it's SCPb4 maps relit in the editor. and yes, I know this because I can see the SCP texture offsets on the screenshots.
the original AI mesh tools are pita to work with, or so I have heard.
Hmm...It would be super useful if there was some way to override only specific strings in a string file, instead of having to all-or-nothing replace the entire thing.