673f45bee62bb

673f45bee72c9
2 Guests are here.
 

673f45bee77d6ZylonBane

673f45bee7843
He means mods can't add new sound schemas at all.
Acknowledged by: voodoo47

673f45bee7948dp_flint

673f45bee7998
I hope eldrone will provide feedback regarding the sound schema limitations.

673f45bee7cc0sarge945

673f45bee7d17
Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.
Acknowledged by: icemann

673f45bee7f81eldrone

673f45bee7fd6
Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.

They're all being looked into, that's all I can say for now, but no promises.

673f45bee80f5eldrone

673f45bee8141
Anyway, here's another theory I tested on how far one could take custom weapon stuff, entirely funny-dumb example. (disregard some broken stuff)

Still just one static model, works with the vanilla assets too, but two of the new viewmodels existing at the same time is no problem, I just mirrored the predefined weapon offset in squirrel for the second viewmodel.

So if someone were to mod in a second equipment slot, it could absolutely be fully possible to do proper dualwielding, or possibly Psi amp + firearm combo in some way.

Your name:
This box must be left blank:

In which year was System Shock released:
2 Guests are here.
One of the world’s greatest pianists takes the stage. He panics. Where is the plastic lobster? He doesn’t know. He only knows he can’t play without it.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f45bee92f3