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673f88f7c5bd7ZylonBane

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He means mods can't add new sound schemas at all.
Acknowledged by: voodoo47

673f88f7c5d41dp_flint

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I hope eldrone will provide feedback regarding the sound schema limitations.

673f88f7c61dfsarge945

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Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.
Acknowledged by: icemann

673f88f7c650deldrone

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Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.

They're all being looked into, that's all I can say for now, but no promises.

673f88f7c66abeldrone

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Anyway, here's another theory I tested on how far one could take custom weapon stuff, entirely funny-dumb example. (disregard some broken stuff)

Still just one static model, works with the vanilla assets too, but two of the new viewmodels existing at the same time is no problem, I just mirrored the predefined weapon offset in squirrel for the second viewmodel.

So if someone were to mod in a second equipment slot, it could absolutely be fully possible to do proper dualwielding, or possibly Psi amp + firearm combo in some way.

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[I copied this post from another thread, in case Eldrone is more likely to see it here]


Eldrone, are there any plans to have a definable difficulty mode in System Shock EE? I mean, aside from Easy, Normal, Hard, and Impossible, then a difficulty mode where the player can choose the values for, say:

- Enemy spawning rate

- Damage done by the player to the enemy

- Damage done by the enemies to the player

- The cost of items in vending machines

- How many Cyber Modules do skills cost

- The chance of finding random desired objects

- Hacking difficulty

etc.

All of these values would individually be settable from 0 % to 1,000 %, with 100 % as a setting being equivalent to what it would be in a usual game at the Impossible difficulty level. My two all time favourite games, Goldeneye and Perfect dark, do this and it's great because it allows really skilled players to make more difficult challenges for themselves.

Although perhaps settings such as 'Damage done to by the player to the enemy' and 'Damage done by the enemies to the player' should have 1% as a minimum instead of 0%, otherwise it would be quite literally impossible.  O_o

But if some suicidal lunatic fearless, mighty warrior wants to put 'Damage done by the enemies to the player' to 1,000 %, 'Enemy spawning rate' to 1,000 %, and 'Damage done by the player to the enemy' to 5 %, so as to REALLY have a challenge, then he or she can try it.

673f88f7c6c99ZylonBane

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Are there ANY games with such absurdly granular difficulty customization?

673f88f7c6e1csarge945

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System Shock 2 already has an extensive system for modifying all of the difficulty settings you mention. It just requires a text editor and knowledge of dml.

It's probably better for them to focus their efforts on things that aren't currently fixable by the community (like the multiplayer, etc) than to implement things the community can already do.

On that note

I would be eternally grateful if the squirrel services were updated to add functions to enable and disable manually saving the game with both the menu and quick save keys, disable or enable autosaves, and a function was added to create a quick save or autosave via script. Finally my "QBRs are actually gave points" mod idea can come to fruition
« Last Edit: Today at 16:38:18 by sarge945 »

673f88f7c6f05ZylonBane

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Still fighting that save scumming addiction I see.

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