67405b9956164

67405b995765b
4 Guests are here.
 

67405b9957de4ZylonBane

67405b9957e55
He means mods can't add new sound schemas at all.
Acknowledged by: voodoo47

67405b9957f8ddp_flint

67405b9957fe0
I hope eldrone will provide feedback regarding the sound schema limitations.

67405b9958328sarge945

67405b995837c
Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.
Acknowledged by: icemann

67405b99585dbeldrone

67405b995862f
Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.

They're all being looked into, that's all I can say for now, but no promises.

67405b9958758eldrone

67405b99587a5
Anyway, here's another theory I tested on how far one could take custom weapon stuff, entirely funny-dumb example. (disregard some broken stuff)

Still just one static model, works with the vanilla assets too, but two of the new viewmodels existing at the same time is no problem, I just mirrored the predefined weapon offset in squirrel for the second viewmodel.

So if someone were to mod in a second equipment slot, it could absolutely be fully possible to do proper dualwielding, or possibly Psi amp + firearm combo in some way.

67405b9958d39
[I copied this post from another thread, in case Eldrone is more likely to see it here]


Eldrone, are there any plans to have a definable difficulty mode in System Shock EE? I mean, aside from Easy, Normal, Hard, and Impossible, then a difficulty mode where the player can choose the values for, say:

- Enemy spawning rate

- Damage done by the player to the enemy

- Damage done by the enemies to the player

- The cost of items in vending machines

- How many Cyber Modules do skills cost

- The chance of finding random desired objects

- Hacking difficulty

etc.

All of these values would individually be settable from 0 % to 1,000 %, with 100 % as a setting being equivalent to what it would be in a usual game at the Impossible difficulty level. My two all time favourite games, Goldeneye and Perfect dark, do this and it's great because it allows really skilled players to make more difficult challenges for themselves.

Although perhaps settings such as 'Damage done to by the player to the enemy' and 'Damage done by the enemies to the player' should have 1% as a minimum instead of 0%, otherwise it would be quite literally impossible.  O_o

But if some suicidal lunatic fearless, mighty warrior wants to put 'Damage done by the enemies to the player' to 1,000 %, 'Enemy spawning rate' to 1,000 %, and 'Damage done by the player to the enemy' to 5 %, so as to REALLY have a challenge, then he or she can try it.

67405b9958de3ZylonBane

67405b9958e2c
Are there ANY games with such absurdly granular difficulty customization?

67405b9958f5csarge945

67405b9958fa7
System Shock 2 already has an extensive system for modifying all of the difficulty settings you mention. It just requires a text editor and knowledge of dml.

It's probably better for them to focus their efforts on things that aren't currently fixable by the community (like the multiplayer, etc) than to implement things the community can already do.

On that note

I would be eternally grateful if the squirrel services were updated to add functions to enable and disable manually saving the game with both the menu and quick save keys, disable or enable autosaves, and a function was added to create a quick save or autosave via script. Finally my "QBRs are actually gave points" mod idea can come to fruition
« Last Edit: Yesterday at 16:38:18 by sarge945 »

67405b995904fZylonBane

67405b995909b
Still fighting that save scumming addiction I see.
67405b995955b
Are there ANY games with such absurdly granular difficulty customization?

I don't know of any to that extent, no. But some games do have several definable skill related options, yes. And there is no reason why, if this hasn't been done before, that it can't be done in this new version. And I do think some people would like this feature.





System Shock 2 already has an extensive system for modifying all of the difficulty settings you mention. It just requires a text editor and knowledge of dml.

That's not going to be option for console gamers, though, is it? And not all PC gamers are going to want to have to familiarize themselves with DML, instead of using a few easy to use sliding bars in the New Game difficulty screen, I'd say.



It's probably better for them to focus their efforts on things that aren't currently fixable by the community (like the multiplayer, etc) than to implement things the community can already do.

I'm certainly not saying that the definable skill setting should be a priority for the developers, or that it should take their attention from any other features (though since you mention multiplayer, I doubt many people would miss that), just that it's something I hope that they consider adding to the game. I would find it interesting to try.

67405b9959775sarge945

67405b99597c9
Who cares about console gamers?

With the state of modern consoles being what they are, anyone who uses one deserves an inferior experience.

Still fighting that save scumming addiction I see.

It's an addictive and destructive drug which has destroyed countless communities.

67405b99599eeZylonBane

67405b9959a3f
And there is no reason why, if this hasn't been done before, that it can't be done in this new version.
Such a feature would technically be very easy. The reason games don't do this is because games are supposed to present a balanced out-of-the-box experience. That's why the sort of OCD tweakery you seem to be unironically requesting is usually hidden in debug menus or left to mods.

Even the original System Shock's level of customization is unusual.

67405b9959b21icemann

67405b9959b6d
And something other games cover more a broad range of range of. Like in OG Silent Hill 2, upping the difficulty not only increases enemy counts + damage you receive but only also increases puzzle difficulty and how many of them you encounter. Some like Thief have additional objectives at higher difficulties.

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
4 Guests are here.
-- there are still dragons and dangers and treasures on the inside as well as the outside world.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67405b995a2d8