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Yeah, I feel like being able to add new sound schemas, strings, and motions dynamically in mods would be sweet.
Are there ANY games with such absurdly granular difficulty customization?
System Shock 2 already has an extensive system for modifying all of the difficulty settings you mention. It just requires a text editor and knowledge of dml.
It's probably better for them to focus their efforts on things that aren't currently fixable by the community (like the multiplayer, etc) than to implement things the community can already do.
Still fighting that save scumming addiction I see.
And there is no reason why, if this hasn't been done before, that it can't be done in this new version.
// Add the 'Shotgun' categoryg_weaponAnimations["Shotgun"] <- {};//============================================================================================================// shoot//============================================================================================================g_weaponAnimations["Shotgun"]["shoot"] <- NDPointRigAnimation("shoot", 30, 100, { // Weapon "weaponModel" : [ { "frame":0, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":2, "pos":[-1.5, 0.0, 0.0], "rot":[0.0, -4.0, 0.0] }, { "frame":16, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":22, "pos":[-0.3, 0.3, 0.0], "rot":[20.0, -15.0, -30.0] }, { "frame":28, "pos":[-0.3, 0.3, 0.0], "rot":[18.0, -15.0, -30.0] }, { "frame":48, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, ], // shotgun pump "joint1" : [ { "frame":0, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":20, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":23, "pos":[-0.6, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":26, "pos":[-0.6, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":29, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, { "frame":99, "pos":[0.0, 0.0, 0.0], "rot":[0.0, 0.0, 0.0] }, ], });
I am somewhat concerned about the performance impact of invoking a scripting language to perform real-time animation effects, especially things like reloading that are likely to happen in the middle of combat. Yes SCP uses scripting for animation too, but since it's an optional mod we can get away with just warning people that it has higher system requirements than the base game.
eldroneAre you going to make a Blender plugin for making animations? Like exporting .nut file with animation coordinates? Also would it be possible to edit interpolations between frames?
Does Night Dive have an official stance yet on fans taking upgraded SS2EE assets and making them available for use in vanilla SS2?