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Does it have the ability to block vanilla event handlers?So for instance, if casting a PSI power sends a message to the player to, say, increase their armour, would we be able to intercept this and say "ACKCHAULLY, don't do that at all"Defining new archetypes in Squirrel could be interesting, but DML should still be good enough for most purposes (except for creating objects with physics - so I hope that's fixed)
Do mention any dbmod issues, if there's any I want to make sure we fix them, including better ways to add or change scripts and args.
Currently, in the Coloured Laser Rapiers mod, I have to store the colour variable in the DoorCloseSound property
Isn't the color already "stored" in the object model and icon properties? Why store it again?
That won't work because some rapiers can be the default blue ones and I need to know if they are blue because they rolled blue or because they haven't been updated yet.