67c8978b024d6

67c8978b04947
1 Member and 2 Guests are here.
 

67c8978b055d0eldrone

67c8978b0563f
Wasn't Irrational forced to use a pretty restricted color palette, as was the standard at the time?

Yeah, there's a bunch of cases of tone shifting from palletization in the original textures

67c8978b05769voodoo47

67c8978b057bf
yes, there are bugs to be found here and there. the maintdroid color is not one of them.

67c8978b05a50ZylonBane

67c8978b05aab
Wasn't Irrational forced to use a pretty restricted color palette, as was the standard at the time?
What? SS2 textures can use any 24-bit color. Restricted palettes are for software renderers. SS2 is hardware rendering only.

Now there were some restrictions on how many unique colors be used simultaneously, for example only 256 different colors per texture, but again, that didn't restrict the individual palette choices.
67c8978b05bef
I know Irrational got a copy of the then still in-development Dark engine to use whilst they were making SS2, the first Thief game could run on a software renderer I believe. Maybe some of the earliest textures they created were palletized for an early build that supported software rendering, but they didn't have time to adjust those early textures when SS2 was switched to a hardware renderer only?

67c8978b05cf9voodoo47

67c8978b05d48
I don't think the Thief assets contained any SS2 textures at that time.

off the top of my head, the only example of a discolored vanilla texture is the training signs on the earth map, but that is a bug/incorrect rendering setting, not an inability to assign an intended color - as mentioned, this never was an issue, even in oldDark.

so if an object is bright yellow, then you can be 99.99% sure it was meant to be bright yellow.


same goes for the midwife ass - if they wanted to give her more ass, they would have done so back in 1999. so no extra ass, would you kindly.

67c8978b05e46ZylonBane

67c8978b05e92
This is the palette for the main maintenance bot texture. As y'all can plainly see, it's optimized for the maintenance bot, not for shared use.



I swear to god, some things just bring the knee-jerk contrarians out of the woodwork.

67c8978b0607eZylonBane

67c8978b060cd
Actually now that I compare the two side-by-side, it's evident this isn't just a saturation shift, but a significant hue shift as well.



What was yellow, is now orange. It's not even bright orange, but rather a dull burnt orange, so it loses the aspect of being intentionally painted with a high-visibility color for safety, which emphasizes that it's a non-combat droid. You want high-vis colors to be bold and eye-catching. That's the entire point. Anyone who thinks these colors should "blend into the world" has critically failed to understand the assignment.

Additionally, consider this: Aliens (1986) was still a huge cultural presence while SS2 was in development. And what did Aliens prominently feature?



And yes, it was bright yellow when you can see past all the on-set fog and lighting. Did the power loader influence the appearance of the maintenance bot? I'd lay good odds on it.

So if a yellow mech suit was good enough for one of the greatest scfi films of all time, I'd say a yellow mech is still good enough for SS2. The dull orange take is just change for the sake of change.
Acknowledged by: unn_atropos

67c8978b06175WhyHelloThere

67c8978b061c0
So, I take it we're getting a SHTUP-25 mod shortly after release, specifically for this version?

67c8978b065b0tiphares4

67c8978b06607
I think you people are all right, i changed my opinion, give it back the original color :/

Additionally, consider this: Aliens (1996) was a huge cultural presence while SS2 was in development. And what did Aliens prominently feature?




It is even from 1986, and i wanted to post the very same picture here for comparison. It is indeed more similar to original maintanance droid skin.... now i see it.

for the midwife ass - if they wanted to give her more ass, they would have done so back in 1999. so no extra ass, would you kindly.

But new midwife cyborg looks awesome imo, i especially like for e.g. how slim her waist seems to be now - for the extra creepiness - it also looks more "aesthetic" if one dare to say so, but i wished her legs were more akin to the concept art: the outer thighs' ridges. Also her (louise brooks) hair is still blocky, but i guess there is still too restricted polygon count or whatever..
« Last Edit: 03. March 2025, 16:57:17 by tiphares4 »
Acknowledged by: Crion

67c8978b067d0voodoo47

67c8978b0681c
observe - this forum is a place on the internet where sound and logical arguments managed to change an opinion.

this should be archived somehow so that future generations could refer to it.
Acknowledged by 3 members: unn_atropos, icemann, ModdedInstall2

67c8978b068b3voodoo47

67c8978b06901
NDA has been signed - set your toasters to 6 months and keep your fingers crossed.
67c8978b06a37
6 months? As in it'll release in six months? Did you just break your NDA?

67c8978b06af8voodoo47

67c8978b06b43
no, I just gave you my estimate. the one I've been mentioning since forever - once the internal beta test starts, a release in 6 months is not impossible.

if I knew for sure, I would NOT be able to tell you what it is.
67c8978b06c34
Okay, thanks for clarifying, you had me there for a sec 😅

67c8978b06ccdZylonBane

67c8978b06d1b
Seems more like you had yourself.

67c8978b06db9eldrone

67c8978b06e0e
Yeah as you've all seen, NDAs have been going out, we'll let anyone involved know when things start rolling!

Your name:
This box must be left blank:

Look at you, hacker: a ____ creature of meat and bone!  (Fill in the missing word):
1 Member and 2 Guests are here.
All of the information shared by you is useful for me and You did such a great job.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67c8978b096c6