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NDA has been signed - set your toasters to 6 months and keep your fingers crossed.
also, KexDark (or rather, KEXDark) was mentioned for the first time on discord, almost exactly 4 years ago, by yours truly. just in case you'd want to know.
I think I actually came up with that NewDark <-> OldDark thing too
Quote by modders_notes.txtThe priority order is as follows, where the first has the highest override priority: .DDS .PNG .TGA .BMP .PCX .GIF .CELjust use the png format for all textures and you will be fine. this will make the weapons incompatible with oldDark, but I wouldn't worry about that too much.
The priority order is as follows, where the first has the highest override priority: .DDS .PNG .TGA .BMP .PCX .GIF .CEL
...In OldDark, water surface textures on only 2 directional faces are rendered correctly, while water surface textures on the other 4 directional faces get stretched & skewed. When axis = 2, only Top & Bottom water surface textures are rendered correctly. When Axis = 1, only North & South water surface textures are rendered correctly. When Axis = 0, only East & West water surface textures are rendered correctly. In NewDark, all water surface textures render correctly and rotate and/or scroll in the direction(s) specified. ...
my brain just wouldn't let me rest
I did see the screenshot for BotM and I think they should smooth out some of the polygonal map design, I know SS2 is from 1999, but I'm pretty sure none of our insides are that angular.
eldroneCheers, thanks for that info, I really appreciate it!With the Squirrel based animation implementation for KexDark, does that make life much easier to port/create in-game scripted sequences, like the "Journey throughout the Many" hallucination, or Shodan's office reveal compared to the old engine? Or was that more a "Cinematic & camera tools for Dark was the real headache for Irrational & Nightdive" problem?Hopefully Squirrel scripting for level-sequences will greatly benefit future modders and FM authors. Speaking of in-game engine scripted scenes & animations, I've posted about this before as the dumb ideas guy, but is there any possibility of some of the cutscenes being rendered in-engine with the improved tools? I DON'T mean the cheesy "Trioptimum von Braun promo with the fancy 3D ship fly-by" intro, that'd be way, way too fiddly & time-consuming to make! Just the actual "Goggles in his cryo-pod waking up", "Career choice shuttles leaving the station" and the final "Nah/don't you like my new look?" scenes. Maybe the career choice shuttles could also be video files if Nightdive is really pushed for time, but in-game cryo-pod & ending would be fantastic, as you'd be able to see any graphical tweaks you're running displayed, rather than an awkward transition between engine and video. I've seen a few Let's Play videos of people running SHTUP or other mods, being taken aback at the abrupt quality shifts, as they didn't know about the video files prior.
a situation where Dark decides to be Dark and gets stuck on some step during an in-engine cutscene softlocking the game surely is less than desirable.