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Topic: ndimension's endless spawning questions
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68113e25269acndimension

Another mod load order question.
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How does this look?

Does Acc_fam_20 and VintageSongRemake do the same thing and one is obsolete?

Am I missing some obvious/essential from mods?

https://imgur.com/a/t1asFVG

68113e2526b3eZylonBane

Re: Another mod load order question.
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You're asking if a texture mod and a music mod do the same thing?

68113e2526c1fndimension

Re: Another mod load order question.
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Ah, right.

I assume mod order is ok?

68113e2526d97voodoo47

Re: Another mod load order question.
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most mods actually are set up so the order doesn't really matter. HOWEVER, there are exceptions here - as the guide mentions, make sure that whatever gamesys/map mod you use is at the very bottom, followed by fixed objects and SHTUP. so yeah, get Rebirth out of there.

68113e2526e6fndimension

Re: Another mod load order question.
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You mean remove it/deactivate or move top to higher priority?

68113e2526f78ndimension

Re: Another mod load order question.
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Ok the only thing that's seems to be off is lac of radiation effects in maps. There's some weird full screen effect changing the colour but that's it. Any ideas?

Besides that I moved AccFam20 and Rebirth in different positions and none of that had any apparent effect. Maybe b/c I'm in Med/Sci atm.
« Last Edit: 11. November 2020, 01:17:12 by ndimension »

68113e2527095voodoo47

Re: Another mod load order question.
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just move it to a higher priority position. check the newbie modding guide.

screenshots maybe?

68113e2527177ndimension

Re: Another mod load order question.
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I'll post screenshots if when I get to Engineering there's no usual looking radiation leaks.

68113e252727andimension

Re: Another mod load order question.
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Screens of radiation effect:


https://imgur.com/a/YxkVjl0


Maybe it's the intended effect?

68113e252734avoodoo47

Re: Another mod load order question.
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yep, that's how Secmod rolls.

68113e2527454ndimension

Secmod question and an oddity
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NVM figured it out. Fucking water btw.

I'm in the underwater part of hydro, inside the chamber where I have to break the 2  boxes and one chamber with oxygen. What's next?

The odd part happened when coming out of Cargo Bays to Security. A BrawnBoost implant fell to the floor out of nowhere.
« Last Edit: 11. November 2020, 17:13:46 by ndimension »

68113e2527524voodoo47

Re: Secmod question and an oddity
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it got elevatored from the previous level.

68113e2527630ndimension

Research bug using Secmod.
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Found Viral Proliferator, requires Research of 2 and 2 chemicals. Research stuck on 0,0% but if I spam right click on the Proliferator the percent counter momentarily shows the research counter increasing by 0,1%.

Also, is Smartgun worth going from 4 to 6 Standard Weapons to use vs Rumblers or Assault Bots?

68113e252771dndimension

Re: Research bug using Secmod.
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Also, about Secmod: Overcharge Laser pistol deals roughly double the damage EMP and Prism grenade.

Is there a mod or a way to edit saves to remove/revert already assigned modules?

68113e2527803voodoo47

Re: Research bug using Secmod.
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yeah, I think you can edit a save and change that, not too easy for someone who doesn't know his way around the editor though. as for the rest, TF would know.

68113e2527916ndimension

Endless spawn on Deck 4?
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You get to Command  Deck, you get the keycard, you're supposed to got to Deck 4, bulkhead 4-3, to open the door to Operations (or something like that).

So far in 4-3 I managed to kill 3 Rumblers, 3 Midwives, 2 Cyborg Assassins, Hybrid, 3 Spiders and a Security Bot. I go toward the objective and rounding the corner is another Rumbler a Midwife and Assassin. This is getting ridiculous even for Secmod.

68113e25279e7voodoo47

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yep, the Many are throwing everything at you. working as intended.
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