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Topic: ndimension's endless spawning questions
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681328e697ae3ndimension

Another mod load order question.
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How does this look?

Does Acc_fam_20 and VintageSongRemake do the same thing and one is obsolete?

Am I missing some obvious/essential from mods?

https://imgur.com/a/t1asFVG

681328e697c71ZylonBane

Re: Another mod load order question.
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You're asking if a texture mod and a music mod do the same thing?

681328e697d7fndimension

Re: Another mod load order question.
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Ah, right.

I assume mod order is ok?

681328e697f28voodoo47

Re: Another mod load order question.
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most mods actually are set up so the order doesn't really matter. HOWEVER, there are exceptions here - as the guide mentions, make sure that whatever gamesys/map mod you use is at the very bottom, followed by fixed objects and SHTUP. so yeah, get Rebirth out of there.

681328e69801endimension

Re: Another mod load order question.
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You mean remove it/deactivate or move top to higher priority?

681328e698164ndimension

Re: Another mod load order question.
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Ok the only thing that's seems to be off is lac of radiation effects in maps. There's some weird full screen effect changing the colour but that's it. Any ideas?

Besides that I moved AccFam20 and Rebirth in different positions and none of that had any apparent effect. Maybe b/c I'm in Med/Sci atm.
« Last Edit: 11. November 2020, 01:17:12 by ndimension »

681328e69825avoodoo47

Re: Another mod load order question.
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just move it to a higher priority position. check the newbie modding guide.

screenshots maybe?

681328e698344ndimension

Re: Another mod load order question.
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I'll post screenshots if when I get to Engineering there's no usual looking radiation leaks.

681328e698455ndimension

Re: Another mod load order question.
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Screens of radiation effect:


https://imgur.com/a/YxkVjl0


Maybe it's the intended effect?

681328e69853cvoodoo47

Re: Another mod load order question.
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yep, that's how Secmod rolls.

681328e698650ndimension

Secmod question and an oddity
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NVM figured it out. Fucking water btw.

I'm in the underwater part of hydro, inside the chamber where I have to break the 2  boxes and one chamber with oxygen. What's next?

The odd part happened when coming out of Cargo Bays to Security. A BrawnBoost implant fell to the floor out of nowhere.
« Last Edit: 11. November 2020, 17:13:46 by ndimension »

681328e69872bvoodoo47

Re: Secmod question and an oddity
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it got elevatored from the previous level.

681328e698836ndimension

Research bug using Secmod.
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Found Viral Proliferator, requires Research of 2 and 2 chemicals. Research stuck on 0,0% but if I spam right click on the Proliferator the percent counter momentarily shows the research counter increasing by 0,1%.

Also, is Smartgun worth going from 4 to 6 Standard Weapons to use vs Rumblers or Assault Bots?

681328e698939ndimension

Re: Research bug using Secmod.
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Also, about Secmod: Overcharge Laser pistol deals roughly double the damage EMP and Prism grenade.

Is there a mod or a way to edit saves to remove/revert already assigned modules?

681328e698a45voodoo47

Re: Research bug using Secmod.
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yeah, I think you can edit a save and change that, not too easy for someone who doesn't know his way around the editor though. as for the rest, TF would know.

681328e698b7bndimension

Endless spawn on Deck 4?
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You get to Command  Deck, you get the keycard, you're supposed to got to Deck 4, bulkhead 4-3, to open the door to Operations (or something like that).

So far in 4-3 I managed to kill 3 Rumblers, 3 Midwives, 2 Cyborg Assassins, Hybrid, 3 Spiders and a Security Bot. I go toward the objective and rounding the corner is another Rumbler a Midwife and Assassin. This is getting ridiculous even for Secmod.

681328e698c67voodoo47

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yep, the Many are throwing everything at you. working as intended.
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