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This combined with random elements such as moving quest items around could revitalise and reinvigorate the exploration of the game for veteran players
more random health in enemy NPCs
Blood2 says this is not a good idea.
pretty sure there is no way in hell for a pinky to eat 4 shotgun shells and live.I have to admit I'm not aware of Doom having randomized monster health/weapon damage, so if it really does, then it's quite subtle. I do know about Heretic though, where this is quite obvious, and sometimes a bit annoying - might be different for other people, but when I put a full ethereal crossbow blast right into a nitro golem's stomach, I expect the problem of its existence to get resolved. when it sometimes doesn't, I'm not too happy about it, because it breaks my flow.//ah, I remember now - very sure the bfg damage is quite variable, depending on the distance and where the player is looking when the blob hits.I guess if I were to make it short, then "better be careful, that guy may need one more shot to take down" = ok, and "I have no idea how many rounds will I have to spend to make him stop moving" = not great.