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#### Changelist ####-Fixed Pipe Hybrids, Spiders, Monkeys, Midwives, and Rumblers refusing to attack backpedaling players in melee -Enemies now always attempt to attack once in melee range regardless of player speed -Accompanying changes to desired attack range for some enemies-Fixed Big Droids, Shotgun Hybrids, Grenade Hybrids, Midwives, and Cyborg Assassins firing through objects (e.g. Cargo Bay crates, Metacreative Barrier)-Fixed Turrets failing to hit the player at point blank range-Laser Turret projectiles are 25% slower-Rick Turret projectiles are 33% slower-Pipe Hybrid uppercut is 67% faster-Pipe Hybrid overhand swings are 33% faster-Pipe Hybrid left and right side swipes are 17% slower-Shotgun Hybrid firing attacks are 7% faster-Shotgun Hybrid pain stagger is 25% faster-Shotgun Hybrid backstep is 25% faster-Grenade Hybrid throws are 100% faster-Monkey running flail now counts as an attack-Monkey melee swipes are 43% faster-Monkey backstep is 100% faster and goes 100% further-Monkey run is 23% faster-Fixed Midwife melee swipes being unable to hit crouching players-Midwife melee swipes are 33% faster-Midwife slap attack is slightly less likely than other attacks-Midwife pain stagger is 25% faster-Midwife backstep is 43% faster and goes 20% further-Midwife sidestep is 11% faster and goes 20% further-Midwife combat walk is 25% faster-Cyborg Assassin immediately turns to attack after fleeing instead of fidgeting-Cyborg Assassin pain stagger is 82% faster-Cyborg Assasssin run is 14% faster-Cyborg Assassin backstep is 25% faster and goes 60% further-Cyborg Assassin walk/sidestep (rare) is 25% faster-Spider leap now counts as an attack on the descent-Spider leap attack is more likely to occur-Spider no longer freezes in place instead of attacking-Spider melee swipes are 33% faster-Spider run is 33% faster-Baby Spider leap now counts as an attack on the descent-Baby Spider leap attack is more likely to occur-Baby Spider melee swipes are 33% faster-Baby Spider run is 100% faster-Rumbler combo attacks active hitbox duration lowered to better match animations-Rumbler combo attacks are almost as likely as the overhand swipes-Rumbler melee swipes are 11% faster-Rumbler backstep/frontstep are 54% faster and go 100% further-Rumbler has a chance to sidestep or fronstep instead of backstepping-Rumbler pain stagger is 54% faster-Rumbler has a chance of dodging in any direction instead of staggering on hit-Rumbler search actions are 11% faster
Sounds awesome, is this intended to be compatible with your rebalanced mod?
Perhaps beyond the scope of this mod, but there was a discussion a few years back about making psi reavers more scary to fight. They're certainly lethal enough, but their presentation is pretty bland.https://www.systemshock.org/index.php?topic=9454.msg112130#msg112130
Interesting read. My primary goal was to fix melee cheese and make enemies more threatening within their archetypsl designs, but I'm open to ideas to amp up horror via aesthetic presentation. Some kind of visual distortion could add another layer of mechanical engagement as well. I'll think about if this is something I want to include for future versions.
I had not; "Leads Target" on the "AIProjectile" link, huh? I didn't prioritize making ranged enemies harder since I think they're already plenty dangerous, but there may be a few enemies this is worth experimenting on.
Simply making them more scary doesn't really make them more threatening or interesting to fight against.
-Fixed Spiders, Monkeys, and Midwives refusing to attack backpedaling players in melee -Enemies now always attempt to attack once in melee range regardless of player speed -Accompanying changes to desired attack range-Monkey run is 23% faster-Midwife pain stagger is 11% faster-Cyborg Assassin immediately turns to attack after fleeing instead of fidgeting-Cyborg Assassin no longer occasionally attacks in melee range-Cyborg Assassin walk/sidestep (rare) is 25% faster-Spider leap attack is more likely to occur-Spider no longer freezes in place instead of attacking-Spider melee swipes are 33% faster-Spider run is 33% faster
-Reverted Cyborg Assassins never attacking the player in melee range (back to very low chances)-Cyborg Assasssin run is 14% faster-Cyborg Assassin backstep is 11->16% faster