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Dandara is the next free game on Epic. If your a lover of Metroidvanias (like me) then be sure to grab it:Link
Wasn't Rage 2's engine made by id Software? I know John Carmack is no longer with id Software, but I'd have thought that they would still make good game engines. What is wrong with it?
I didn't realize Rage 2 had even been released. All I remember about it is that pink and yellow teaser ad.
was actually talking about this to a game developer (browser rpgs, mostly), he also sees the concept of a completely invincible monster as a failed mechanics. to make it work, the player needs to have at least a few options, for example;-hide and hope the monster will not see you. cheap on resources, but will only get you "rid" of the monster for a short while.-fight the monster. lose quite a lot of resources, but after "wounding" the monster enough, it will retreat for a notably longer period of time. maybe give the player an extra reward for taking the chance.-use the environment/homemade traps to wound/trap the monster. will disable the monster for a variable period of time, while consuming some of the player resources.or similar. you need something like that to make exploration/resource hunting viable - without this, it's basically just "take the shortest route to the end of the level and hope the game won't spawn the monster right into your face". a pretty good example of a working invincible monster is resident evil: nemesis.