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The 3D character-generation of ss2 was always a huge immersion breaking point for me (similar to the Qbr-devices).
I realize you posted that from a phone, but even then it's not too hard, to add punctuation marks and paragraphs. It's basic courtesy not making us wade through your stream of conscious less.To answer your question: role playing in this context means that you actually engage in the actions within the game-world, instead of reading a skill tree or a summary of what happened.The character creation in SS2 is split in that regard. You role-play the decisions but not the training years.
I think the career selection was a good idea to immersively role play your career, but the execution falls woefully short and ends up being way more cumbersome and confusing than a skill tree. What it amounts to is being dropped 3 times into the same(ish) corridor and then going through a door, upon which you are still presented with an interface describing anything interesting that may have happened. How is it role play if you can't play your career missions? And it never feels like a year had passed. It's just an annoyingly repetitive dungeon you have to run through to get to the real game.
How strange, it's as if you can read my mind.. i was coming up requesting for exactly such mod for weeks, even made screenshots of the mission summary screens to suggest using them as 2D-replacement for the 3D-character generation.. The 3D character-generation of ss2 was always a huge immersion breaking point for me (similar to the Qbr-devices).thank you, thank youit would be cool if there was a 2D-character generation using an interface graphically based on the mission summary screens..edit: oh. i've expected the earth level to be skipped too.. it would be cool to choose the skills via 2D-menu, and be immediately thrown right into the game..
Honestly, I feel like the whole character creation sequence could have been made significantly better if they just gave you 3 different station missions