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This was a super fun learning experience! I was able to port System Shock 2's MedSci map to Unreal Engine 4 (Mostly automated). After some research, I started with HammUEr tool, which helped layout the walls and floors in Unreal. Also, I wrote a tool that batch assembles the original assets in Maya to Unreal and used Python in UE4 to automatically layout the props and decals. With these tools combined, I was able to quickly get most of the pieces in to see the full scope of the level.SS2 Features:- Ray Tracing- Dynamic lighting- NEW high-resolution wall/floor/ceiling textures (Substance Painter)
I am curious about the "NEW" high-res textures. I wonder if this guy is somehow completely unaware of all the community texture mods.