673f503a0209e

673f503a03213
2 Guests are here.
 

Topic: SS2 Pistol Hybrid
Page: « 1 [2] 3 ... 6 »
Read 24345 times  

673f503a03885voodoo47

673f503a038e7
not going to bring the shotgun hybrids into the equation, that is a level of pita I'm not going to inflict upon myself. so right now, the plan is to split the current pipe hybrid population into pipe and pistol. and yeah, 65/35 sounds better than 50/50, I think I'll go for that - but lets see whether there will be some more feedback before I start to change things around.

also, anyone can tweak the number easily, edit gamesys.dml, find NVRelayTrap2FailChance="50", and set the value as you prefer (the LOWER the number, the MORE pistol hybrids you'll get. so 0 means pistol hybrids everywhere).

673f503a03b29sarge945

673f503a03b87
If the percentage is easily settable via a constant in the dml/squirrel like the enemy health randomise mod, I don't think the number matters. People will just change it if they don't like it

673f503a03ccavoodoo47

673f503a03d17
b2 is up, everything is working, so this is probably the pre-release version, unless bugs are found. do a clean mod install, do not update b1 with b2 files, and start a new game (b1 saves are probably not compatible). NVscript 10mar2021 or newer REQUIRED, extract to your OSM folder and overwrite.

-default pistolification rate lowered to 35%
-one bullet loot now guaranteed
-lootable broken pistol now fully working (one potential issue here - if a mission is spawning a fresh pistol in some setup, that pistol now will be jammed. no way around this, and I'm 99% sure no SS2 mission, vanilla or otherwise, actually does this).
« Last Edit: 11. March 2021, 13:38:30 by voodoo47 »

673f503a040f5RoSoDude

673f503a0414b
-lootable broken pistol now fully working (one potential issue here - if a mission is spawning a fresh pistol in some setup, that pistol now will be jammed. no way around this, and I'm 99% sure no SS2 mission, vanilla or otherwise, actually does this).
Why can't you create a new hybrid_pistol archetype via DML that inherits from Pistol and have the hybrid loot contain that? Then you wouldn't need to jam the default Pistol archetype.

673f503a04211voodoo47

673f503a0425e
because creating new ranged weapon archetypes is a bad thing™, and should be avoided at all costs - weapon cycling only recognizes the vanilla archetypes, everything else will be skipped.
« Last Edit: 20. March 2021, 17:07:17 by voodoo47 »

673f503a042ffRoSoDude

673f503a04352
Ah, didn't know about the cycling issue, would apply to hotkeys as well. Messing with the default Pistol spawn is indeed a better approach, then.

673f503a04446voodoo47

673f503a044a1
tested with the popular fan missions, all is working well as far as I can tell (will activate automatically for all supported), so adding readme and uploading as 1.0, all b2 saves are compatible, can update by extracting 1.0 files into the b2 modfolder.

I'll leave it in Eng for a few days, and then move to mods if no issues are reported.

673f503a046b2voodoo47

673f503a04700
a bit of an unintended side effect, but it actually is kind of cool;

https://www.youtube.com/watch?v=NP7tSHOrDQE

673f503a04b33voodoo47

673f503a04b88
one bullet loot guaranteed (SCP and compatible only, absent in vanilla, not planning to fix)
so I lied - turns out this is incredibly easy to do. while at it, should I also disable the muzzle flash and brass ejects for vanilla? to basically mirror the vanilla shotgun hybrid perfectly. //checked, yep, I'll do it. consistency is better than extra effects.

//aha, incompatible with the Shard Hybrid mod. fun. and fixed.
« Last Edit: 13. March 2021, 14:01:28 by voodoo47 »

673f503a04c22voodoo47

673f503a04c6e
Rebirth version is up. I think we are ready to go.

673f503a04e04systemshocker

673f503a04e6b
voodoo47
OMG! This is so cool! This is the kind of thing vanilla needed imho.

673f503a04f32voodoo47

673f503a04f7e
it works for vanilla as well - the single bullet will be spawned inside the gun (I know how much vanilla people love unloading that jammed shotgun, so now they can unload jammed pistols as well), and no extra effects when the gun is firing.

also, not going to bother with Arcaniac unless someone requests it.
« Last Edit: 14. March 2021, 13:28:55 by voodoo47 »

673f503a051c1tiphares4

673f503a0523f
//aha, incompatible with the Shard Hybrid mod. fun. and fixed.

thank you..

673f503a054e3voodoo47

673f503a05536
no, the main package/branch isn't (will detect Secmod and not activate). took a quick shot at making it compatible - the shooting animation is a bit weird, and there is a 5 second delay between looting the jammed pistol from the hybrid's inventory and the gun actually getting removed from the hybrid's hand that I absolutely cannot explain, apart from that, it seems to work.

experimental dml attached to the first post, drop it into the Pistol Hybrid modfolder, use at your own risk. //ok, thanks to NV, the delay issue is now fixed, so apart from the animation being slightly weird (no idea what the hybrid is doing with its left arm), this is good to go, and probably is working well enough to actually be merged with the main branch at some point (would be nice to have someone confirm on a full Secmod run first - be my guest).
« Last Edit: 22. March 2021, 23:10:44 by voodoo47 »

673f503a055casarge945

673f503a05618
First the shart hybrid, then the pisstol hybrid. Whats next?
673f503a056e9
Wholesome family hybrid the plush toy!
673f503a05908
sarge945
If Fallout games thought me anything then it will be the mini nuke hybrid.

You know, hybrids that blow off some steam.

I will show myself out.

673f503a059a0voodoo47

673f503a059ee
that has not been thought through thoroughly though.

673f503a05a86voodoo47

673f503a05ad1
any Secmod users around? everything working fine? would like to merge the extra dml into the full archive unless there are problems.

673f503a05cc6chuckles n chestnuts

673f503a05d1f
I just beat secmod maybe 2 months ago (absolutely jaw-dropping mod), albiet the enemy spawn rates are way way way high towards endgame  :stroke:  I'll first give the vanilla version a try in my FM  :happyjoy: then I'll see if Secmod version works for me

673f503a05e00chuckles n chestnuts

673f503a05e4d
Just patched a clean copy of SS2 then activated your mod, it works great!  Its pretty much like the shotgun hybrid only a pistol, very nice touch and very well done.  The 'cargo room' in my FM really kicks it up a notch!  But I know secmod with this or even the base game will be alot more fun than my FM lol

I'll have to try it with secmod sometime in the future, awesome mod!  8)

.....I also noticed the sound (along with the overall display) is alot more crisp in this newest SS2tool update, did they patch the sound as well?

673f503a05edcvoodoo47

673f503a05f28
the tool does set the sound to use OpenAL by default, iirc.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
2 Guests are here.
Nothing happens or it's happening too fast to notice.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673f503a06da6