67311fdb85130

67311fdb8641c
2 Guests are here.
 

Topic: SS2 Pistol Hybrid
Page: « 1 ... 3 [4] 5 6 »
Read 23570 times  

67311fdb86a8aDeu sex

67311fdb86afb
I did set failchance to 0, I don't know how to open the console in SS2 but I started a new game in easy and impossible, and in both cases triggered the med/sci alarm on purpose, only got pipe hybrids

reverting to previous rebirth didnt help, putting RSD below rebirth didnt help, I will do brute force elimination process from scratch...
« Last Edit: 25. August 2021, 19:15:57 by Deu sex »

67311fdb86c34voodoo47

67311fdb86c7a
deactivate everything, and start with just SCP, last Rebirth, and the (Rebirth) Pistol mod. if it works, continue activating the other mods until it stops working. whatever made it not work is the conflicting mod.

67311fdb86d72Deu sex

67311fdb86dbf
I found it, it's the scary monsters AI, it works well but it must be below pistol hybrid, and pistol hybrid must be below RSD as well otherwise you can exploit a bug and have free burst mode from pistol :D

this works and all mods seem to be working fine: https://cdn.discordapp.com/attachments/802306525314023436/880180331716694067/unknown.png

67311fdb870d3voodoo47

67311fdb87125
I have to admit squirrel scripting is a bit out of my reach right now, but if the mod is overwriting scripts on the og-pipe archetype, then yeah, that mod will not be compatible. giving it lower priority will make the Pistol mod work again, but I'm quite sure that means some part of the scary AI mod is now being overwritten/not working. @RoSoDude ?


//yes, that is exactly what is going on;
Quote by rsd cary monster mod gamesy.dml:
+ObjProp -397 "Scripts" //OG-Pipe
{
    "Script 0" ""
    "Script 1" ""
    "Script 2" ""
    "Script 3" "rsdMonsterChaseFix"
    "Don't Inherit" false
}
so if the rsd mod has a higher priority than the pistol mod, the pistol mod will break. if you give the pistol mod a higher priority, you are not getting the rds enhancement on the pipe hybrid. choose your poison.

RoSoDude could perhaps try to move the extra script to the -164 Hybrids archetype (and remove it from Rumbler and OG-Pipe, though this means OG-Shotgun and OG-Grenade would start to inherit it), that would make the mods compatible.

until some other mod that will be using the -164 archetype comes around. I think it may be time for an "archetype script slot use by mods" sheet.
« Last Edit: 26. August 2021, 09:21:13 by voodoo47 »

67311fdb876faRoSoDude

67311fdb87751
I'd rather the monster chase fix script not get added to Hybrids (-164), as it has a greater performance impact for each enemy it's running on (it's timer-based) and would have no benefit on the shotgun or grenade hybrids.

Is it possible to add scripts to entities via metaproperties? I've never tried that.

until some other mod that will be using the -164 archetype comes around. I think it may be time for an "archetype script slot use by mods" sheet.

That has to be continually updated whenever I release a new version of anything, heh.

67311fdb878c2Deu sex

67311fdb87917
Is the pistol hybrid supposed to have a functioning pistol with 8 bullets in it everytime? I don't think so, I think even if my mod order "works", it's still problematic:

https://cdn.discordapp.com/attachments/802306525314023436/880441274891649084/dump000.png

I'm gonna put the pistol hybrid mod above RSD for the time being despite the burst abuse and pipe hybrid downgrade, I really do love the variety those enemies bring in the early game

67311fdb879d8RoSoDude

67311fdb87a25
Pistol Hybrid is supposed to have a broken Pistol with 0 bullets (1 bullet looted separately). It has 8 and is working because SS2-RSD overwrites with its own default properties. Unless I can fix the script assignment issue, the mods are incompatible.

67311fdb87afbvoodoo47

67311fdb87b46
yes, script add via metaprop is definitely a thing.

and yes, if two mods modify the same archetypes, there is little that can be done to make them compatible - I'm guessing a special Pistol Hybrid ready version of the Scary AI mod would be possible, but not sure whether worth the effort.
« Last Edit: 26. August 2021, 14:13:00 by voodoo47 »

67311fdb87bf7Deu sex

67311fdb87c1d
Thing is, it's not just scary AI, but RSD as well. at this point, the pistol hybrid has to be reworked for RSD to ensure compatibility, but that may be a lot of work I don't know. I feel like I'm asking a lot there haha.

67311fdb87e25RoSoDude

67311fdb87e79
voodoo47
Good to know! I have beta versions of SS2-RSD and Scary Monsters on the way; I'll move a bunch of scripts to custom metaproperties to save script slots for better mod compatibility.

There is currently an incompatibility between Pistol Hybrid and SS2-RSD 1.08 beta where loading the latter above the former screws up the broken Pistol loot, but loading the former above the latter apparently breaks the new modding system. I'll see if I can find a fix.
Acknowledged by 2 members: voodoo47, Deu sex

67311fdb87faavoodoo47

67311fdb87ff8
might as well take a quick shot at making things compatible on my end - @Deu sex grab the attached dml, replace your current one, and see whether it fixes the problem. Scary AI higher priority than Pistol Hybrid, set failchance to 0 in the new gamesys.dml as before to make Pistoleros spawn always, see whether they do.

no fixes to the hybrid pistol, this is only meant as a test to see whether we can squeeze both the AI improvement and the pistolification scripts onto the hybrid without breaking one or the other.


//bad attach removed.
« Last Edit: 06. September 2021, 11:33:30 by voodoo47 »
Acknowledged by 2 members: RoSoDude, Deu sex

67311fdb88091Deu sex

67311fdb880db
no improvements, couldn't get a single pistol hybrid to spawn with the new gamesys.dml

67311fdb88171voodoo47

67311fdb881fd
failchance 0? because I've verified, this works for me (SCP+PistolH with the fixed gamesys.dml+ScaryAI, and nothing else).

67311fdb8837bDeu sex

67311fdb883c9
With the gamesys.dml you provided (be sure it's the new one, sometimes it's easy to upload the old one by accident) and NVRelayTrap2FailChance="0"

This works: https://cdn.discordapp.com/attachments/802306525314023436/884390900690743396/unknown.png but still has the burst mod abuse and the pistol is not properly aligned on the hybrid now: https://cdn.discordapp.com/attachments/802306525314023436/884391021499260938/unknown.png

This doesn't work: https://cdn.discordapp.com/attachments/802306525314023436/884392929844682782/unknown.png
This doesn't work as well: https://cdn.discordapp.com/attachments/802306525314023436/884394203562536991/unknown.png

67311fdb8862avoodoo47

67311fdb8867e
sometimes it's easy to upload the old one by accident
holy screw-ups-a-moly, that is exactly what happened. see attach (Rebirth version, as that is what you are using, almost forgot). failchance already set to 0.

//better fix now available in the RSD topic.
« Last Edit: 22. May 2022, 11:15:55 by voodoo47 »

67311fdb88782Deu sex

67311fdb887db
Very good news, it works wonders :) it just has a strange "bug" when 1 / 2 shot from pistol hybrids doesn't produce sound, but it's not a big deal.
It still provides burst abuse or pistol not broken abuse depending on the priority with RSD, but the priority with scary monsters AI seems to be sorted out :)

this is the current mod order: https://cdn.discordapp.com/attachments/802306525314023436/884406058775367680/unknown.png

67311fdb889d2voodoo47

67311fdb88a51
1 / 2 shot from pistol hybrids doesn't produce sound
if you mean every second shot is silent, then again check whether this happens with RSD mods deactivated/paused.

67311fdb88b55Deu sex

67311fdb88ba2
It was silversharp's weapon sounds, however since changing mod order didn't help, and I really like this mod, I wanted to keep it anyways. I supposed it was because the WAV files of the pistol sound were too long.

So I imported them on Audacity, made them shorter with a smooth fade out, exported them and put them back into the mod again, and it was exactly that! Now even with the mod the pistol shots are from the mod and no skips anymore :)

67311fdb88c7dvoodoo47

67311fdb88cc9
uurgh, silversharp's weapon sounds mod changing the length of the sounds probably isn't too good, should probably have a look at that at some point.

I guess the moral of the story is that having 47 mods enabled at the same time may kill some of them in a silent way.
« Last Edit: 06. September 2021, 21:53:43 by voodoo47 »
Acknowledged by: GuyFawkesGaming

67311fdb88dc8Deu sex

67311fdb88e1c
No-one can stop my greed! Only RSD compatibility remains, and then I'll have my perfect modded build! It has several tweaks inside mods, like water animation speed, explosion animation speed, plenty of gamesys.dml edits for some mods here and there, a sexy cam_ext.cfg with perfectly tuned bloom lighting and all, bigger font for english subtitles that are present in the french subtitles even though it's disabled. Pretty crazy stuff, but it holds :)

After RSD compat, I'll just patiently wait for either SCP Beta 5, or Nightdive's remaster (the one which comes first I guess). Or maybe some other mod will surprise me in the meantime :)

67311fdb8904fGuyFawkesGaming

67311fdb89277Deu sex

67311fdb892c8
GuyFawkesGaming
Exactly 1 second with a smooth fade out at the end. (sorry for the late reply)

67311fdb8969asarge945

67311fdb896f5
I'll just patiently wait for either SCP Beta 5, or Nightdive's remaster (the one which comes first I guess)

67311fdb897a4Deu sex

67311fdb897f7
heh, I'm waiting for SSEE fixes, which are supposed to come after SS2EE gets released, which is supposed to come after SSR gets realeased, which is supposed to come after my death.

Your name:
This box must be left blank:

A familiar door code with 3 digits:
2 Guests are here.
You've really made the grade. And the papers want to know whose shirts you wear.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67311fdb8a499