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Of course, I didn't know if something changed where it wasn't compatible anymore. Curious about how it'd interact with @sarge945's Randomizer mod, I assume similar to everything else, but IDK.
Q: Does enemy randomisation work with other mods, such as Pistol Hybrids or Shard Hybrids?A: Yes, but it will affect the enemy spawn ratios. If a pipe hybrid is spawned, it may then be replaced with a pistol hybrid, for instance, reducing the total number of pipe hybrids. Please also keep in mind that some enemy replacement mods don't respect patrol paths, links, or triggers, so enemy AI may be affected. This is an issue with these mods which I cannot fix.
I see no reason why it wouldn't work, randomizing loot tables shouldn't pose a problem. unless the mod also affects guaranteed loot, which isn't something it should be doing.
that's the neat part, Pistol hybrid mod doesn't really replace any AIs, it just gives them a different skin (with a probability of your choice). so all scripted sequences, triggers etc will be respected - a good example is the video in the first post, where a corpse is being angrily beaten by a hybrid, but the hybrid is not whacking it with a pipe, but whipping it with a pistol instead.Shard hybrid mod works differently, it just creates a new AI archetype and then modifies the map spawn lists to include it. simple (and compatible only with the base game), but again, not going to break anything, and that's what counts.
sarge945I see. I read the description of your mod multiple times and still forgot what it said about compatibility with this mod.