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Topic: SS2 Blue Mod Manager
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Re: Re: SS2 Blue Mod Manager
6743e8ae7b8f8
Ok, another thing: The Pause/Resume function should disable the mod but keep it at the same place in the list. However, it does not seem to actually disable the mod - it's still entered in cam_mod.ini even if paused. Can someone confirm this?

6743e8ae7ba0cvoodoo47

Re: Re: SS2 Blue Mod Manager
6743e8ae7ba7c
yes, but it is (should be) commented out, and not loaded.
Re: Re: SS2 Blue Mod Manager
6743e8ae7bb84
Ah, I see it now, the asterisk. That's a pretty stupid way to comment out things, but yeah, my bad.

6743e8ae7bc11voodoo47

Re: Re: SS2 Blue Mod Manager
6743e8ae7bc5d
I wouldn't know, but you know, if it's stupid and it works, is it really stupid?
Re: Re: SS2 Blue Mod Manager
6743e8ae7bd7a
Well, using an asterisk in a path or file name has a very specific meaning. Anyway, doesn't matter.

6743e8ae7be25System Shocked

Re: Re: SS2 Blue Mod Manager
6743e8ae7be72
@ Marvin,

Thanks for updating Bluemess's mod manager to v1.13 !

All that was posted after the above, was an error on my part. Apologies to all !
« Last Edit: 13. December 2015, 10:56:19 by System Shocked »
Re: Re: SS2 Blue Mod Manager
6743e8ae7bfc7
Well, the new version simply checks for a "subtitles" folder inside the mod folder which is exactly what NewDark wants in general. Since the subtitles are correctly recognized, my guess is that the there is another conflict with SS2Infinite's subtitles which causes the warning sign to be shown. There should always be an explanation in the status bar.
Can you upload that folder so I can find out?


Edit: Huh? I guess the problem solved itself. :)

6743e8ae7c2dcSystem Shocked

Re: Re: SS2 Blue Mod Manager
6743e8ae7c338
Edit: Huh? I guess the problem solved itself. :)

Yeah, sorry to disturb you Marvin . . . my stooopid bad. I exceeded the "30 characters limit" for the mod's folder name. :lordy: O_o

To that end, can the current "30 character limit" for a mod's folder name be increased to accommodate 40 or even 50 characters, for those that want to thoroughly describe a mod's folder name to include more details regarding the mod's name, version number, author's name, etcetera ?
« Last Edit: 13. December 2015, 11:13:14 by System Shocked »
Re: Re: SS2 Blue Mod Manager
6743e8ae7c4db
In SS2BMM it's just a config variable, so no problem. I thought that's a ND limitation, not something to do with the mod manager. In any case, I assume there was some educated guess on what the character limit should be and I'm not going to change it without being certain it won't fuck up things.

I'll upload the new source files and the exe later today. I'd like to add more features (readme button for example) but I'm not at all proficient in C/C++ and bluemess' code is very professionally written (read: everything's objective-based, difficult to sort through for beginners, and there are no comments) so it will take some time.
« Last Edit: 13. December 2015, 11:58:52 by Marvin »
Acknowledged by: System Shocked
Re: Re: SS2 Blue Mod Manager
6743e8ae7c5e3
Here are the source files and the release .exe.
« Last Edit: 13. December 2020, 10:10:55 by Marvin »
Acknowledged by: System Shocked

6743e8ae7c6afSystem Shocked

Re: Re: SS2 Blue Mod Manager
6743e8ae7c704
It's still highly commendable that you stepped forward and improved upon Bluemess's latest iteration of his mod manager, due to his long-term absence.
« Last Edit: 13. December 2015, 17:24:33 by System Shocked »
Re: Re: SS2 Blue Mod Manager
6743e8ae7c829
I didn't improve on it, I added a sum total of 12 lines or so, my C++ skills could be best compared to those of a chimpanzee with a typewriter. Maybe I can add something substantial next time, but until then, I'm going to shut up about the topic.
Re: Re: SS2 Blue Mod Manager
6743e8ae7c9d7
This version 1.13 is now part of SS2Tool.
Acknowledged by: Marvin
Re: Re: SS2 Blue Mod Manager
6743e8ae7caf0
The extract to "*\" doesn't exist when i right click, please help!
Re: Re: SS2 Blue Mod Manager
6743e8ae7cf24
The extract to "*\" doesn't exist when i right click, please help!
Is 7zip installed? What about "Extract here"?
Re: Re: SS2 Blue Mod Manager
6743e8ae7d191
The extract to "*\" doesn't exist when i right click, please help!
You can also just extract the files into their own folder by clicking "Extract files..." and then "ok", it's the same thing.

6743e8ae7d296voodoo47

Re: Re: SS2 Blue Mod Manager
6743e8ae7d2f2
a small feature request for the next version - currently, bmm checks the validity of a SS2 install by looking up shock2.exe, it would be helpful to also detect/accept ss2.exe, as some users might be using that to get rid of rogue compatibility settings.

Marvin, would you kindly?
Re: Re: SS2 Blue Mod Manager
6743e8ae7d401
Currently on vacation, but should be easy to add. I'll look into it after I return.

6743e8ae7d7c5unn_atropos

Re: Re: SS2 Blue Mod Manager
6743e8ae7d81c
Currently on vacation, but should be easy to add. I'll look into it after I return.

Acknowledged by 2 members: unn_atropos, System Shocked

6743e8ae7db3dSystem Shocked

Re: Re: SS2 Blue Mod Manager
6743e8ae7db93
Currently on vacation, but should be easy to add. I'll look into it after I return.

Hope that your vacation is/was enjoyable and peaceful/relaxful !
« Last Edit: 12. May 2016, 07:04:01 by System Shocked »
Re: Re: SS2 Blue Mod Manager
6743e8ae7dd37
Here's the modified ss2bmm.exe which also accepts ss2.exe. Sorry it took so long but only got to it tonight.

Right now, ss2bmm will look for Shock2.exe first and only revert to ss2.exe if it cannot find the former, both in the current folder and when selecting a different game folder. The change is also reflected in the log. It's list based, so adding other exes takes 5 seconds.
Version bumped to 1.13a.
« Last Edit: 02. August 2016, 14:44:42 by Marvin »

6743e8ae7de24voodoo47

Re: Re: SS2 Blue Mod Manager
6743e8ae7de86
yep, working fine - thanks. K, please throw it into the tool next time you'll have a minute.
« Last Edit: 26. May 2016, 21:53:02 by voodoo47 »
Re: Re: SS2 Blue Mod Manager
6743e8ae7dfc2
Done. It should be noted that to get it in Update mode you have to check the options box for the mod manager. (In Perfect mode this is pre-checked.)
Acknowledged by: voodoo47

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