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this would be quite useful if having 100+ mods loaded was a common thing, but as the normal max is about 20, it's basically just increasing complexity
also, I don't think it's doable without manually giving an unique identifier to EACH mod available here (as mentioned earlier, the manager has no way of knowing what's what without it). ouch.
remember, even the current very simple and clean manager can be hard to figure out for some people.
on a slightly related note, I still think that forcing gamesys mods and fixup mods to their proper place (either automatically or via a button) would be a good addition.
7za.exe x -t *
intrface|_ANIM_1.pcx (0 Byte)