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Topic: SS2 Blue Mod Manager
Page: « 1 ... 4 [5] 6 ... 22 »
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6743567f1c191bluemess

Re: Re: SS2 Blue Mod Manager
6743567f1c1f7
Release 1.04

- Improved realtime issues detection and overall working on Wine.
- Other internal changes.

6743567f1c297OneofTheMany

Re: Re: SS2 Blue Mod Manager
6743567f1c2f3
Ahh, excellent :)

6743567f1c37cbluemess

Re: Re: SS2 Blue Mod Manager
6743567f1c3c8
Release 1.05

- Improvements.
Re: Re: SS2 Blue Mod Manager
6743567f1c55f
We all love improvements! ;)

6743567f1c5e7OneofTheMany

Re: Re: SS2 Blue Mod Manager
6743567f1c632
Yes we do! :D

6743567f1c6c4bluemess

Re: Re: SS2 Blue Mod Manager
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Release 1.06

- Fixed a bug causing mods list to stop showing properly in some cases.

6743567f1c7cabluemess

Re: Re: SS2 Blue Mod Manager
6743567f1c815
Release 1.07

- If ss2bmm.exe is placed in System Shock 2 root folder, the game folder is auto-selected on the first run. No need to click Select game folder...
- Minor fixes.

6743567f1c90dvoodoo47

Re: Re: SS2 Blue Mod Manager
6743567f1c959
ah, forgot to post a request here - any chance of detecting mods with dmls (*.dml), and adding a dml tag if detected?

6743567f1c9dcbluemess

Re: Re: SS2 Blue Mod Manager
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Ok, will look into it.
Acknowledged by: voodoo47

6743567f1cababluemess

Re: Re: SS2 Blue Mod Manager
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DMLs detection.

[SS2BlueModManager_1.075_Dev.7z expired]
« Last Edit: 09. July 2014, 21:33:09 by bluemess »

6743567f1cb92voodoo47

Re: Re: SS2 Blue Mod Manager
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well that was bloody fast. will test tomorrow (technically today, as always).

6743567f1ce39Primitive Primate

Re: Re: SS2 Blue Mod Manager
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Release 1.07

- If ss2bmm.exe is placed in System Shock 2 root folder, the game folder is auto-selected on the first run. No need to click Select game folder...
- Minor fixes.
This worked in 1.06 too FYI

6743567f1d155bluemess

Re: Re: SS2 Blue Mod Manager
6743567f1d1b4
This worked in 1.06 too FYI
In 1.06 you had to click Select game folder..., and then click OK (it was already pointing to SS2 folder). In 1.07 this step is not necessary. Come to think of it, it's not a feature worth advertising, but well, I mentioned it.

6743567f1d274Primitive Primate

Re: Re: SS2 Blue Mod Manager
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Ah, you got me. Great update nevertheless, as usual. :)

6743567f1d372voodoo47

Re: Re: SS2 Blue Mod Manager
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dml detect looks ok.

6743567f1d4c4bluemess

Re: Re: SS2 Blue Mod Manager
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which column order is the least bad?

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« Last Edit: 03. July 2014, 20:16:56 by bluemess »
Re: Re: SS2 Blue Mod Manager
6743567f1d822
What about
#, Name, Status, Type?
And maybe you could colour the "Active" to green and the other to red.
Or even better, make the background colour of the coloum into a light green and light red.
Re: Re: SS2 Blue Mod Manager
6743567f1d933
Being able to order the columns would be the best of course. Short of that I'd go with order 1. 
For background colouring of active/inactive mods I would prefer white/lightgrey.
Red/Green is a garish combination that will make any app look cheap.

6743567f1d9f9bluemess

Re: Re: SS2 Blue Mod Manager
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Added 4th option, as per Olfred's suggestion.

I've deactivated/paused some mods to show difference. Inactive/paused mods are grayed out. Inactive mods are always at the bottom of the list.

Yeah, custom ordering might be the best, but I don't want to get into that right now.
Re: Re: SS2 Blue Mod Manager
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And you also need to start with a standard order most of the people will just stay with.
Even when it is possible to sort them.

6743567f1dbbdPrimitive Primate

Re: Re: SS2 Blue Mod Manager
6743567f1dc33
I go for custom order too

6743567f1dcc8bluemess

Re: Re: SS2 Blue Mod Manager
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Hard choice.

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6743567f1ddb4Primitive Primate

Re: Re: SS2 Blue Mod Manager
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No excessive use of colors please
Re: Re: SS2 Blue Mod Manager
6743567f1df15
I was talking more about light coloured, not about burning-your-eyes-away coloured.

But yeah, going with a grey looks more mature, just like Kolya said


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