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Topic: SS2 Blue Mod Manager
Page: « 1 ... 4 [5] 6 ... 22 »
Read 43262 times  

67435a94bcd8cbluemess

Re: Re: SS2 Blue Mod Manager
67435a94bce0c
Release 1.04

- Improved realtime issues detection and overall working on Wine.
- Other internal changes.

67435a94bceecOneofTheMany

Re: Re: SS2 Blue Mod Manager
67435a94bcf65
Ahh, excellent :)

67435a94bd013bluemess

Re: Re: SS2 Blue Mod Manager
67435a94bd068
Release 1.05

- Improvements.
Re: Re: SS2 Blue Mod Manager
67435a94bd2d1
We all love improvements! ;)

67435a94bd38fOneofTheMany

Re: Re: SS2 Blue Mod Manager
67435a94bd3e5
Yes we do! :D

67435a94bd4a1bluemess

Re: Re: SS2 Blue Mod Manager
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Release 1.06

- Fixed a bug causing mods list to stop showing properly in some cases.

67435a94bd5e2bluemess

Re: Re: SS2 Blue Mod Manager
67435a94bd637
Release 1.07

- If ss2bmm.exe is placed in System Shock 2 root folder, the game folder is auto-selected on the first run. No need to click Select game folder...
- Minor fixes.

67435a94bd78avoodoo47

Re: Re: SS2 Blue Mod Manager
67435a94bd7e3
ah, forgot to post a request here - any chance of detecting mods with dmls (*.dml), and adding a dml tag if detected?

67435a94bd8a6bluemess

Re: Re: SS2 Blue Mod Manager
67435a94bd904
Ok, will look into it.
Acknowledged by: voodoo47

67435a94bd9cfbluemess

Re: Re: SS2 Blue Mod Manager
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DMLs detection.

[SS2BlueModManager_1.075_Dev.7z expired]
« Last Edit: 09. July 2014, 21:33:09 by bluemess »

67435a94bdad8voodoo47

Re: Re: SS2 Blue Mod Manager
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well that was bloody fast. will test tomorrow (technically today, as always).

67435a94bde99Primitive Primate

Re: Re: SS2 Blue Mod Manager
67435a94bdefa
Release 1.07

- If ss2bmm.exe is placed in System Shock 2 root folder, the game folder is auto-selected on the first run. No need to click Select game folder...
- Minor fixes.
This worked in 1.06 too FYI

67435a94be1dabluemess

Re: Re: SS2 Blue Mod Manager
67435a94be23c
This worked in 1.06 too FYI
In 1.06 you had to click Select game folder..., and then click OK (it was already pointing to SS2 folder). In 1.07 this step is not necessary. Come to think of it, it's not a feature worth advertising, but well, I mentioned it.

67435a94be302Primitive Primate

Re: Re: SS2 Blue Mod Manager
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Ah, you got me. Great update nevertheless, as usual. :)

67435a94be3f9voodoo47

Re: Re: SS2 Blue Mod Manager
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dml detect looks ok.

67435a94be507bluemess

Re: Re: SS2 Blue Mod Manager
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which column order is the least bad?

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« Last Edit: 03. July 2014, 20:16:56 by bluemess »
Re: Re: SS2 Blue Mod Manager
67435a94be901
What about
#, Name, Status, Type?
And maybe you could colour the "Active" to green and the other to red.
Or even better, make the background colour of the coloum into a light green and light red.
Re: Re: SS2 Blue Mod Manager
67435a94bea4d
Being able to order the columns would be the best of course. Short of that I'd go with order 1. 
For background colouring of active/inactive mods I would prefer white/lightgrey.
Red/Green is a garish combination that will make any app look cheap.

67435a94beb3abluemess

Re: Re: SS2 Blue Mod Manager
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Added 4th option, as per Olfred's suggestion.

I've deactivated/paused some mods to show difference. Inactive/paused mods are grayed out. Inactive mods are always at the bottom of the list.

Yeah, custom ordering might be the best, but I don't want to get into that right now.
Re: Re: SS2 Blue Mod Manager
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And you also need to start with a standard order most of the people will just stay with.
Even when it is possible to sort them.

67435a94bed3aPrimitive Primate

Re: Re: SS2 Blue Mod Manager
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I go for custom order too

67435a94bee6fbluemess

Re: Re: SS2 Blue Mod Manager
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Hard choice.

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67435a94bef5ePrimitive Primate

Re: Re: SS2 Blue Mod Manager
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No excessive use of colors please
Re: Re: SS2 Blue Mod Manager
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I was talking more about light coloured, not about burning-your-eyes-away coloured.

But yeah, going with a grey looks more mature, just like Kolya said


Also... Woohoo, I see my name on there!

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