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Topic: SS2 Blue Mod Manager
Page: « 1 ... 4 [5] 6 ... 22 »
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674357202e515bluemess

Re: Re: SS2 Blue Mod Manager
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Release 1.04

- Improved realtime issues detection and overall working on Wine.
- Other internal changes.

674357202e634OneofTheMany

Re: Re: SS2 Blue Mod Manager
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Ahh, excellent :)

674357202e72abluemess

Re: Re: SS2 Blue Mod Manager
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Release 1.05

- Improvements.
Re: Re: SS2 Blue Mod Manager
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We all love improvements! ;)

674357202ea69OneofTheMany

Re: Re: SS2 Blue Mod Manager
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Yes we do! :D

674357202eb56bluemess

Re: Re: SS2 Blue Mod Manager
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Release 1.06

- Fixed a bug causing mods list to stop showing properly in some cases.

674357202ec6ebluemess

Re: Re: SS2 Blue Mod Manager
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Release 1.07

- If ss2bmm.exe is placed in System Shock 2 root folder, the game folder is auto-selected on the first run. No need to click Select game folder...
- Minor fixes.

674357202edd2voodoo47

Re: Re: SS2 Blue Mod Manager
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ah, forgot to post a request here - any chance of detecting mods with dmls (*.dml), and adding a dml tag if detected?

674357202eecabluemess

Re: Re: SS2 Blue Mod Manager
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Ok, will look into it.
Acknowledged by: voodoo47

674357202efbfbluemess

Re: Re: SS2 Blue Mod Manager
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DMLs detection.

[SS2BlueModManager_1.075_Dev.7z expired]
« Last Edit: 09. July 2014, 21:33:09 by bluemess »

674357202f09bvoodoo47

Re: Re: SS2 Blue Mod Manager
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well that was bloody fast. will test tomorrow (technically today, as always).

674357202f3a1Primitive Primate

Re: Re: SS2 Blue Mod Manager
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Release 1.07

- If ss2bmm.exe is placed in System Shock 2 root folder, the game folder is auto-selected on the first run. No need to click Select game folder...
- Minor fixes.
This worked in 1.06 too FYI

674357202f625bluemess

Re: Re: SS2 Blue Mod Manager
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This worked in 1.06 too FYI
In 1.06 you had to click Select game folder..., and then click OK (it was already pointing to SS2 folder). In 1.07 this step is not necessary. Come to think of it, it's not a feature worth advertising, but well, I mentioned it.

674357202f71dPrimitive Primate

Re: Re: SS2 Blue Mod Manager
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Ah, you got me. Great update nevertheless, as usual. :)

674357202f7fcvoodoo47

Re: Re: SS2 Blue Mod Manager
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dml detect looks ok.

674357202f8f8bluemess

Re: Re: SS2 Blue Mod Manager
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which column order is the least bad?

[ColumnOrder.png expired]
« Last Edit: 03. July 2014, 20:16:56 by bluemess »
Re: Re: SS2 Blue Mod Manager
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What about
#, Name, Status, Type?
And maybe you could colour the "Active" to green and the other to red.
Or even better, make the background colour of the coloum into a light green and light red.
Re: Re: SS2 Blue Mod Manager
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Being able to order the columns would be the best of course. Short of that I'd go with order 1. 
For background colouring of active/inactive mods I would prefer white/lightgrey.
Red/Green is a garish combination that will make any app look cheap.

674357202fddbbluemess

Re: Re: SS2 Blue Mod Manager
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Added 4th option, as per Olfred's suggestion.

I've deactivated/paused some mods to show difference. Inactive/paused mods are grayed out. Inactive mods are always at the bottom of the list.

Yeah, custom ordering might be the best, but I don't want to get into that right now.
Re: Re: SS2 Blue Mod Manager
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And you also need to start with a standard order most of the people will just stay with.
Even when it is possible to sort them.

674357202ffaaPrimitive Primate

Re: Re: SS2 Blue Mod Manager
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I go for custom order too

67435720300afbluemess

Re: Re: SS2 Blue Mod Manager
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Hard choice.

[bg.png expired]

674357203017bPrimitive Primate

Re: Re: SS2 Blue Mod Manager
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No excessive use of colors please
Re: Re: SS2 Blue Mod Manager
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I was talking more about light coloured, not about burning-your-eyes-away coloured.

But yeah, going with a grey looks more mature, just like Kolya said


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