67438e5515778

67438e5516994
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Topic: SS2 Blue Mod Manager
Page: « 1 ... 6 [7] 8 ... 22 »
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67438e5516ffdPrimitive Primate

Re: Re: SS2 Blue Mod Manager
67438e5517062
Actually, I do wanna know what fix that was.
Re: Re: SS2 Blue Mod Manager
67438e5517472
We will never know. It's a stealthnerf.

67438e5517504Primitive Primate

Re: Re: SS2 Blue Mod Manager
67438e5517556
Otacon...

67438e551765abluemess

Re: Re: SS2 Blue Mod Manager
67438e55176b1
It supposed to be need to know classified information, but since you are pulling teeth:
If the list was empty (no mods) and you would resize application window that the list height would be smaller than the height of horizontal scrollbar (like 17 pixels), the application couldn't decide whether on not to show the scrollbar and hang in infinite loop. So, quite extreme circumstances need to be met for the bug to occur, but I fixed it anyway.

67438e5517741Primitive Primate

67438e55179e9System Shocked

Re: Re: SS2 Blue Mod Manager
67438e5517a3b
.....application couldn't decide whether on not to show the scrollbar and hang in infinite loop. So, quite extreme circumstances need to be met for the bug to occur, but I fixed it anyway.

And so you should!  :lola:  :thumb:

67438e5517b84voodoo47

Re: Re: SS2 Blue Mod Manager
67438e5517bd4
cfg only mods are not recognized. not a big deal as those should be very rare (and work ok even if not recognized), but anyway.

67438e5517c60bluemess

Re: Re: SS2 Blue Mod Manager
67438e5517cac
OK, will add *.cfg to file search.
Acknowledged by: voodoo47

67438e5517d32bluemess

Re: Re: SS2 Blue Mod Manager
67438e5517d7d
Release 1.10

- Added User.cfg detection.
Acknowledged by: Primitive Primate

67438e5517e54voodoo47

Re: Re: SS2 Blue Mod Manager
67438e5517ea1
after thorough testing, I believe it would be prudent for BMM to NOT include any non-BMM mod paths that the user already had before BMM install, as forgetting a bunch of mods there can have negative consequences (basically, if one uses BMM, DataTempMods and DataPermMods should not be used anymore, and be excluded. being able to have active hidden mods not displayed on the BMM loadout screen is asking for trouble). the patch_ext modpath should be preserved though (important gamesys and other fixes there).
Re: Re: SS2 Blue Mod Manager
67438e5518007
Not sure if this needs to be disabled, maybe just stick a warning somewhere? Because I might put eg SHTUP  as a baseline mod in DataPermMods and then load other stuff via BMM on top.

67438e55180bdvoodoo47

Re: Re: SS2 Blue Mod Manager
67438e551810e
I don't think that's a good idea - you either use the default modfolders, or (if they are not enough), switch to the mod manager. both at the same time are a bad idea™ - if nothing else, you won't be able to see/control the priorities properly.

67438e55181f2bluemess

Re: Re: SS2 Blue Mod Manager
67438e551825a
Maybe, if there are active mods, then set the path to:
Code: [Select]
[DMM mods]+.\patch_ext
and if all mods are inactive revert to default:
Code: [Select]
.\DataTempMods+.\DataPermMods+.\patch_ext

// still, this might introduce confusion, if e.g. someone will disable all mods and something from DataPermMods kicks in unexpectedly.
« Last Edit: 04. October 2014, 12:50:36 by bluemess »
Re: Re: SS2 Blue Mod Manager
67438e55183c6
What about a filescan inside DataPermMods and DataTempMods and some kind of signal lamp or message appearing somewhere inside the GUI of the mod manager which alerts you that there are some additional files not listed inside the manager which will get loaded.

67438e5518482voodoo47

Re: Re: SS2 Blue Mod Manager
67438e55184d2
I would just go with excluding the orig modfolders as soon as BMM is installed. as mentioned, once you have BMM, they are redundant anyway (they were meant as a stopgap measure 'till a NewDark MM is released anyway).

67438e5518585bluemess

Re: Re: SS2 Blue Mod Manager
67438e55185da
I'm against additional file search in Data*Mods folders, and then nagging user with messages. I would go with voodoo47's solution - when BMM is installed it takes over mods setting.
Re: Re: SS2 Blue Mod Manager
67438e55186df
Ja, I guess the potential confusion of mixing methods is not worth it then. I would still suggest a one time message for first time usage that the mod folders are ignored from now on, just to make things clear.

67438e5518798bluemess

Re: Re: SS2 Blue Mod Manager
67438e55187e5
Release 1.11

- Removed DataTempMods and DataPermMods from base mod path.
- Added message window when BMM is removing any previously set paths from mod_path.
Re: Re: SS2 Blue Mod Manager
67438e55188c9
Thanks!
Do you remember the download count from the previous version? We can add it to this version.

67438e5518952bluemess

Re: Re: SS2 Blue Mod Manager
67438e551899e
Over 9000!

// seriously, it was around 930 I think
Re: Re: SS2 Blue Mod Manager
67438e5518a70
Haha, okay. Added.

67438e5518b00bluemess

Re: Re: SS2 Blue Mod Manager
67438e5518b4c
Release 1.12

- Fixed visual glitches with status bar text positioning.

67438e5518bf6voodoo47

Re: Re: SS2 Blue Mod Manager
67438e5518c41
quick idea - make the manager spit a warning should an user attempt to activate 2 or more gamesys/mission mods (as that is something you shouldn't be doing unless you are very, very, very sure that is what you want).

67438e5518cd5bluemess

Re: Re: SS2 Blue Mod Manager
67438e5518d44
Doesn't it do that already?

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