67438a7556f90

67438a7557ff0
3 Guests are here.
 

Topic: SS2 Blue Mod Manager
Page: « 1 ... 6 [7] 8 ... 22 »
Read 43340 times  

67438a7558846Primitive Primate

Re: Re: SS2 Blue Mod Manager
67438a75588d7
Actually, I do wanna know what fix that was.
Re: Re: SS2 Blue Mod Manager
67438a7558d0a
We will never know. It's a stealthnerf.

67438a7558dabPrimitive Primate

Re: Re: SS2 Blue Mod Manager
67438a7558dfc
Otacon...

67438a7558ef2bluemess

Re: Re: SS2 Blue Mod Manager
67438a7558f40
It supposed to be need to know classified information, but since you are pulling teeth:
If the list was empty (no mods) and you would resize application window that the list height would be smaller than the height of horizontal scrollbar (like 17 pixels), the application couldn't decide whether on not to show the scrollbar and hang in infinite loop. So, quite extreme circumstances need to be met for the bug to occur, but I fixed it anyway.

67438a7558fc7Primitive Primate

67438a75592cfSystem Shocked

Re: Re: SS2 Blue Mod Manager
67438a755932a
.....application couldn't decide whether on not to show the scrollbar and hang in infinite loop. So, quite extreme circumstances need to be met for the bug to occur, but I fixed it anyway.

And so you should!  :lola:  :thumb:

67438a755948evoodoo47

Re: Re: SS2 Blue Mod Manager
67438a75594e5
cfg only mods are not recognized. not a big deal as those should be very rare (and work ok even if not recognized), but anyway.

67438a755957ebluemess

Re: Re: SS2 Blue Mod Manager
67438a7559600
OK, will add *.cfg to file search.
Acknowledged by: voodoo47

67438a75596a0bluemess

Re: Re: SS2 Blue Mod Manager
67438a75596ee
Release 1.10

- Added User.cfg detection.
Acknowledged by: Primitive Primate

67438a75597cdvoodoo47

Re: Re: SS2 Blue Mod Manager
67438a755982b
after thorough testing, I believe it would be prudent for BMM to NOT include any non-BMM mod paths that the user already had before BMM install, as forgetting a bunch of mods there can have negative consequences (basically, if one uses BMM, DataTempMods and DataPermMods should not be used anymore, and be excluded. being able to have active hidden mods not displayed on the BMM loadout screen is asking for trouble). the patch_ext modpath should be preserved though (important gamesys and other fixes there).
Re: Re: SS2 Blue Mod Manager
67438a7559a6b
Not sure if this needs to be disabled, maybe just stick a warning somewhere? Because I might put eg SHTUP  as a baseline mod in DataPermMods and then load other stuff via BMM on top.

67438a7559b26voodoo47

Re: Re: SS2 Blue Mod Manager
67438a7559b7b
I don't think that's a good idea - you either use the default modfolders, or (if they are not enough), switch to the mod manager. both at the same time are a bad idea™ - if nothing else, you won't be able to see/control the priorities properly.

67438a7559c6cbluemess

Re: Re: SS2 Blue Mod Manager
67438a7559cbf
Maybe, if there are active mods, then set the path to:
Code: [Select]
[DMM mods]+.\patch_ext
and if all mods are inactive revert to default:
Code: [Select]
.\DataTempMods+.\DataPermMods+.\patch_ext

// still, this might introduce confusion, if e.g. someone will disable all mods and something from DataPermMods kicks in unexpectedly.
« Last Edit: 04. October 2014, 12:50:36 by bluemess »
Re: Re: SS2 Blue Mod Manager
67438a7559f06
What about a filescan inside DataPermMods and DataTempMods and some kind of signal lamp or message appearing somewhere inside the GUI of the mod manager which alerts you that there are some additional files not listed inside the manager which will get loaded.

67438a7559fd5voodoo47

Re: Re: SS2 Blue Mod Manager
67438a755a027
I would just go with excluding the orig modfolders as soon as BMM is installed. as mentioned, once you have BMM, they are redundant anyway (they were meant as a stopgap measure 'till a NewDark MM is released anyway).

67438a755a0ddbluemess

Re: Re: SS2 Blue Mod Manager
67438a755a12f
I'm against additional file search in Data*Mods folders, and then nagging user with messages. I would go with voodoo47's solution - when BMM is installed it takes over mods setting.
Re: Re: SS2 Blue Mod Manager
67438a755a230
Ja, I guess the potential confusion of mixing methods is not worth it then. I would still suggest a one time message for first time usage that the mod folders are ignored from now on, just to make things clear.

67438a755a2fdbluemess

Re: Re: SS2 Blue Mod Manager
67438a755a34d
Release 1.11

- Removed DataTempMods and DataPermMods from base mod path.
- Added message window when BMM is removing any previously set paths from mod_path.
Re: Re: SS2 Blue Mod Manager
67438a755a45f
Thanks!
Do you remember the download count from the previous version? We can add it to this version.

67438a755a502bluemess

Re: Re: SS2 Blue Mod Manager
67438a755a54f
Over 9000!

// seriously, it was around 930 I think
Re: Re: SS2 Blue Mod Manager
67438a755a63d
Haha, okay. Added.

67438a755a6e4bluemess

Re: Re: SS2 Blue Mod Manager
67438a755a734
Release 1.12

- Fixed visual glitches with status bar text positioning.

67438a755a98fvoodoo47

Re: Re: SS2 Blue Mod Manager
67438a755a9e1
quick idea - make the manager spit a warning should an user attempt to activate 2 or more gamesys/mission mods (as that is something you shouldn't be doing unless you are very, very, very sure that is what you want).

67438a755aa71bluemess

Re: Re: SS2 Blue Mod Manager
67438a755aac5
Doesn't it do that already?

Your name:
This box must be left blank:

Replicator restrictions are in place for the good of whom?:
3 Guests are here.
You See the Battlefield
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67438a755b3e6