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Topic: SS2 Blue Mod Manager Read 43441 times  

6743ca456baf8Yankee Clipper

Re: Re: SS2 Blue Mod Manager
6743ca456bb8f
You have to choose either grubpod vanilla or slimey. Since you have slimey set to a higher priority, the vanilla one won't do anything.

6743ca456be0avoodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456be80
correct, those two are mutually exclusive, and while loading them both at the same time will not break anything, only the one with the higher priority will be used ingame.
Re: Re: SS2 Blue Mod Manager
6743ca456c253
Ah, right, thanks..

Placing biomatter before SHTUP causes a black screen. Really odd.

6743ca456c32bvoodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456c380
try to disable/pause a random other mod and see whether it goes away.

but before you do that, save while the screen is black and post the save here.
Re: Re: SS2 Blue Mod Manager
6743ca456c712
try to disable/pause a random other mod and see whether it goes away.

but before you do that, save while the screen is black and post the save here.

Too late, the black screen is already gone by disabling random mod. I will post if i can reproduce it.

6743ca456c7c2voodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456c812
re-enabling should bring it back.
Re: Re: SS2 Blue Mod Manager
6743ca456c91a
Nope, probably because the load order is now different. maybe it didn't like that i had 2 instances of the pod (not that it mattered that i turned it on again).

6743ca456ca1avoodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456ca6f
the internal name for this is banana black screen - under extremely rare circumstances, the game will not start after mods are loaded, displaying just a black screen. changing the mod setup just a tiny bit will fix it.

it would be nice if you could restore the mod setup that made it bug out, and provide a save in the black screen state. it should be possible.
Re: Re: SS2 Blue Mod Manager
6743ca456cb69
ok, i managed to recreate it, you have PM.

6743ca456cc61voodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456ccb1
good. back the entire SS2 install/game folder somewhere (zip it up, perhaps), it might come in handy in case someone will actually figure out what to troubleshoot. also, please post a screenshot of the mod combo that results in the black screen.

I think we are done for the moment, so once the game is backed up, feel free to fix your current install by moving the mods to the working position (I assume you want to play the game).


thanks.
Re: Re: SS2 Blue Mod Manager
6743ca456cdd6
Here's a screenshot. I'll compress the folder and save it on my backupdrive.

6743ca456cfdeIRanAway

Re: Re: SS2 Blue Mod Manager
6743ca456d02f
hey, can the bmm use relative game path in the cfg? I tried using
Code: [Select]
game.folderPath .\, but it reverts to absolute when bmm quits.
Re: Re: SS2 Blue Mod Manager
6743ca456d1dc
It is portable since it finds the path from its own location. What do you care if it uses relative or absolute paths internally?
Seriously interested.

6743ca456d319Roarkes

Re: Re: SS2 Blue Mod Manager
6743ca456d36f
vurt, do you have problems with the order ?

6743ca456d410voodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456d460
might wanna check the date on posts you are replying to.

6743ca456d4f2Roarkes

Re: Re: SS2 Blue Mod Manager
6743ca456d53e
I'm interested in mods order possible conflicts.

6743ca456d62evoodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456d69d
the mod guide shows a safe, recommended mod loadout that should be good for most users. rule of thumb is that if you want more eyecandy, you put it on top of that (highest priority), but you are recommended to get it double checked on the forum. post your ss2bmm.log, and we will see whether something needs to be changed.
Re: Re: SS2 Blue Mod Manager
6743ca456da41
Is bluemess still gone? I'd like him to add subtitles to the list of accepted mod types but apparently he's out of reach.

I'll see if I can fix it myself.

6743ca456daf0voodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456db44
yeah, he is gone for almost a year now. tried to pm him, but no reply. anyway yeah, the source is available.
Re: Re: SS2 Blue Mod Manager
6743ca456dca0
Do you still need the version without SSE2 instructions?

6743ca456dd8evoodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456dde8
the assumption is that SSE2 is not really required, and the latest build was just compiled with it enabled because it's the default setting, and if it's really not needed for anything, than yeah, it would be preferable to have it work on junk computers as well.
Re: Re: SS2 Blue Mod Manager
6743ca456dffd
Ok, here it is:
Code: (Changelog v1.13) [Select]
- included new mod type: subtitles
- built without enhanced instruction set (/arch:IA32), specifically SSE2 instructions are disabled
- bumped version number to 1.13

The exe was built with MSVS2013 as before, so you might need the latest VisualC++ Redistributable:
https://www.microsoft.com/en-in/download/details.aspx?id=40784


I didn't test it very thouroughly, but I didn't touch anything sensitive enough to break so everything should be ok. I cannot test it on Win-XP so whoever was affected by the SSE2 problem has to see if this helps. If everything is in order, I can upload the new source files later.

« Last Edit: 02. August 2016, 14:43:05 by Marvin »

6743ca456e0a0voodoo47

Re: Re: SS2 Blue Mod Manager
6743ca456e13c
works on xp, but no testmachine without SSE2 at hand right now.

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