6743c4564eb44

6743c45650529
11 Guests are here.
 

Topic: SS2 Blue Mod Manager Read 43422 times  

6743c45650a71Yankee Clipper

Re: Re: SS2 Blue Mod Manager
6743c45650ad9
You have to choose either grubpod vanilla or slimey. Since you have slimey set to a higher priority, the vanilla one won't do anything.

6743c45650cb9voodoo47

Re: Re: SS2 Blue Mod Manager
6743c45650d2f
correct, those two are mutually exclusive, and while loading them both at the same time will not break anything, only the one with the higher priority will be used ingame.
Re: Re: SS2 Blue Mod Manager
6743c45651006
Ah, right, thanks..

Placing biomatter before SHTUP causes a black screen. Really odd.

6743c456510afvoodoo47

Re: Re: SS2 Blue Mod Manager
6743c456510fd
try to disable/pause a random other mod and see whether it goes away.

but before you do that, save while the screen is black and post the save here.
Re: Re: SS2 Blue Mod Manager
6743c4565135f
try to disable/pause a random other mod and see whether it goes away.

but before you do that, save while the screen is black and post the save here.

Too late, the black screen is already gone by disabling random mod. I will post if i can reproduce it.

6743c456513f1voodoo47

Re: Re: SS2 Blue Mod Manager
6743c4565143d
re-enabling should bring it back.
Re: Re: SS2 Blue Mod Manager
6743c45651527
Nope, probably because the load order is now different. maybe it didn't like that i had 2 instances of the pod (not that it mattered that i turned it on again).

6743c456515fdvoodoo47

Re: Re: SS2 Blue Mod Manager
6743c45651648
the internal name for this is banana black screen - under extremely rare circumstances, the game will not start after mods are loaded, displaying just a black screen. changing the mod setup just a tiny bit will fix it.

it would be nice if you could restore the mod setup that made it bug out, and provide a save in the black screen state. it should be possible.
Re: Re: SS2 Blue Mod Manager
6743c45651718
ok, i managed to recreate it, you have PM.

6743c456517fcvoodoo47

Re: Re: SS2 Blue Mod Manager
6743c4565184b
good. back the entire SS2 install/game folder somewhere (zip it up, perhaps), it might come in handy in case someone will actually figure out what to troubleshoot. also, please post a screenshot of the mod combo that results in the black screen.

I think we are done for the moment, so once the game is backed up, feel free to fix your current install by moving the mods to the working position (I assume you want to play the game).


thanks.
Re: Re: SS2 Blue Mod Manager
6743c4565193e
Here's a screenshot. I'll compress the folder and save it on my backupdrive.

6743c45651ad5IRanAway

Re: Re: SS2 Blue Mod Manager
6743c45651b20
hey, can the bmm use relative game path in the cfg? I tried using
Code: [Select]
game.folderPath .\, but it reverts to absolute when bmm quits.
Re: Re: SS2 Blue Mod Manager
6743c45651cf0
It is portable since it finds the path from its own location. What do you care if it uses relative or absolute paths internally?
Seriously interested.

6743c45651e0fRoarkes

Re: Re: SS2 Blue Mod Manager
6743c45651e5e
vurt, do you have problems with the order ?

6743c45651f0bvoodoo47

Re: Re: SS2 Blue Mod Manager
6743c45651f5b
might wanna check the date on posts you are replying to.

6743c45651ff0Roarkes

Re: Re: SS2 Blue Mod Manager
6743c4565203d
I'm interested in mods order possible conflicts.

6743c45652127voodoo47

Re: Re: SS2 Blue Mod Manager
6743c45652173
the mod guide shows a safe, recommended mod loadout that should be good for most users. rule of thumb is that if you want more eyecandy, you put it on top of that (highest priority), but you are recommended to get it double checked on the forum. post your ss2bmm.log, and we will see whether something needs to be changed.
Re: Re: SS2 Blue Mod Manager
6743c45652440
Is bluemess still gone? I'd like him to add subtitles to the list of accepted mod types but apparently he's out of reach.

I'll see if I can fix it myself.

6743c456524ebvoodoo47

Re: Re: SS2 Blue Mod Manager
6743c4565253c
yeah, he is gone for almost a year now. tried to pm him, but no reply. anyway yeah, the source is available.
Re: Re: SS2 Blue Mod Manager
6743c45652674
Do you still need the version without SSE2 instructions?

6743c4565272dvoodoo47

Re: Re: SS2 Blue Mod Manager
6743c4565277f
the assumption is that SSE2 is not really required, and the latest build was just compiled with it enabled because it's the default setting, and if it's really not needed for anything, than yeah, it would be preferable to have it work on junk computers as well.
Re: Re: SS2 Blue Mod Manager
6743c4565296a
Ok, here it is:
Code: (Changelog v1.13) [Select]
- included new mod type: subtitles
- built without enhanced instruction set (/arch:IA32), specifically SSE2 instructions are disabled
- bumped version number to 1.13

The exe was built with MSVS2013 as before, so you might need the latest VisualC++ Redistributable:
https://www.microsoft.com/en-in/download/details.aspx?id=40784


I didn't test it very thouroughly, but I didn't touch anything sensitive enough to break so everything should be ok. I cannot test it on Win-XP so whoever was affected by the SSE2 problem has to see if this helps. If everything is in order, I can upload the new source files later.

« Last Edit: 02. August 2016, 14:43:05 by Marvin »

6743c45652a05voodoo47

Re: Re: SS2 Blue Mod Manager
6743c45652a67
works on xp, but no testmachine without SSE2 at hand right now.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
11 Guests are here.
This is it!!! I dont care if I've said that 642 times over the past years. This is it!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743c45653c1c