674296b10b86d

674296b10d12e
2 Guests are here.
 

Topic: System Shock 2/Let's Play/icemann Read 1499 times  

674296b10eaecicemann

674296b10eb8d
°facecam°voodoo47°Real Hybrid Shotgun°Object Shrink°repairman°shtup°Olfred's fixed objects°scp°beta 2
icemann, modded: SCP Beta 4 -finished- 11 parts
https://www.youtube.com/watch?v=cnkfjmCYj_s

Youtube: Full Playlist

Twitch: https://www.twitch.tv/icemann_ttv

Mods (in this order):
* voodoo47's SS2 SCP minimod: Real Hybrid Shotgun
* voodoo47's SS2 Repairman
* voodoo47's SS2 Object Shrink 
* SHTUP-ND
* Olfred's fixed objects
* SS2 Community Patch (SCP) Beta 4

My first OSA play through of the game. And yes I know SCP is now up to beta 4, but I'd already started the play through and several hours in when I thought to check that stuff. I'd have to restart the play through to update it properly (according to the readme).
« Last Edit: 23. July 2021, 23:37:52 by Moderator »

674296b10ed9bvoodoo47

674296b10edf4
psst, don't tell anyone but you actually can get away with updating mid-play. there may be a few anomalies on maps you have already visited, but that shouldn't prevent you from progressing.

674296b10ef2ficemann

674296b10ef81
As of part 2 updated SCP, Real Hybrid Shotgun and repairman to latest versions. Only negative being that some of the hybrid's now appear without a visible shotgun. Only some which is the odd bit.

What I'm enjoying so far, is the COMPLETE change in play style with OSA. Have to be far more stealthy and careful in what you do. Choose your battles carefully, do research into what is the best psi abilities to go for, make use of whatever you can to take out enemies that via psi abilities alone are difficult to take out (eg robots). In one section I tried to use the repulsor lifts to take out a few.
« Last Edit: 07. July 2021, 07:03:35 by icemann »

674296b10f031voodoo47

674296b10f085
new spawns should be fine once you murder the shotgunless ones. if you are dead sure they are not pre-update spawns, drop a save.

674296b10f140icemann

674296b10f192
Was definitely a couple in engineering and medical which I had been up to just before updating mods. Just moved onto Hydro, if I spot one I'll be sure to attach a save.

Link added for playlist to first post.
« Last Edit: 08. July 2021, 11:36:30 by icemann »
Acknowledged by: voodoo47

674296b10f22bvoodoo47

674296b10f27b
you did crash a few times, do you still have the crashdumps?

674296b10f4c1icemann

674296b10f511
Just awaiting it to attach to a post in .7z form.

674296b10f702voodoo47

674296b10f753
do you remember from where this crash is? like going from hydro1 to hydro2 for example.

674296b1115d0icemann

674296b111646
voodoo47
Not sure honestly. It's been a week since I last played. Last map I went through was Operations.
Acknowledged by: voodoo47

674296b1117c2ZylonBane

674296b11181b
With a mid-game gamesys change, my only surprise is that you aren't getting more crashes.

674296b1118bdvoodoo47

674296b111910
once a fresh map is entered, there should be next to no difference.

674296b1119e3ZylonBane

674296b111a34
The engine certainly wasn't written to support switching to a different gamesys within the same campaign. It's a miracle that it works at all, especially when he backtracks to maps played before he installed SCP. Really should have just started over.

674296b111ad8voodoo47

674296b111b2a
from what I have tried, stability did not seem to be much of an issue, but yeah, it's not recommended, no argument there.

674296b111bd7icemann

674296b111c28
I've only been experiencing issues in levels/maps already visited prior to the mod update. Rest have all been fine. Just played through Recreation without any issues.

674296b111ccavoodoo47

674296b111d1b
also, obj shrink is not required when SCP is active, the new object sizes have been implemented since.. beta3 I think?

674296b111da8icemann

674296b111df8
Ah really? Ah ok will deactivate.

674296b111e8eicemann

674296b111edf
Run finished. Really fun playing as OSA. Plays so different to the other 2 classes.
Acknowledged by: Gawain

674296b111f7fvoodoo47

674296b111fd0
it may be worthy of note that while Repairman was loaded, no item that the mod makes repairable has actually been repaired.

674296b1120a3icemann

674296b1120f4
Correct. This was a PSI run. The mod wasn't relevant as to play as PSI is to play the game with some limitations placed. My focus was on PSI abilities and improving base stats. I did pop some points into repair towards the end but not enough to pop the med bed things off.

If you pay attention I did repair one replicator in the BOTM section. I tend to just leave my mod loadouts as is, regardless of play style intended.
2 Guests are here.
então eu terminei toda a tradução dos logs fiz a tradução só pra mim msm e todo o credito vai pra eles
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674296b113755