67429a2b817f5

67429a2b83566
2 Guests are here.
 

Topic: System Shock 2/Let's Play/icemann Read 1506 times  

67429a2b83ee0icemann

67429a2b83f3e
°facecam°voodoo47°Real Hybrid Shotgun°Object Shrink°repairman°shtup°Olfred's fixed objects°scp°beta 2
icemann, modded: SCP Beta 4 -finished- 11 parts
https://www.youtube.com/watch?v=cnkfjmCYj_s

Youtube: Full Playlist

Twitch: https://www.twitch.tv/icemann_ttv

Mods (in this order):
* voodoo47's SS2 SCP minimod: Real Hybrid Shotgun
* voodoo47's SS2 Repairman
* voodoo47's SS2 Object Shrink 
* SHTUP-ND
* Olfred's fixed objects
* SS2 Community Patch (SCP) Beta 4

My first OSA play through of the game. And yes I know SCP is now up to beta 4, but I'd already started the play through and several hours in when I thought to check that stuff. I'd have to restart the play through to update it properly (according to the readme).
« Last Edit: 23. July 2021, 23:37:52 by Moderator »

67429a2b84079voodoo47

67429a2b840c5
psst, don't tell anyone but you actually can get away with updating mid-play. there may be a few anomalies on maps you have already visited, but that shouldn't prevent you from progressing.

67429a2b841baicemann

67429a2b84203
As of part 2 updated SCP, Real Hybrid Shotgun and repairman to latest versions. Only negative being that some of the hybrid's now appear without a visible shotgun. Only some which is the odd bit.

What I'm enjoying so far, is the COMPLETE change in play style with OSA. Have to be far more stealthy and careful in what you do. Choose your battles carefully, do research into what is the best psi abilities to go for, make use of whatever you can to take out enemies that via psi abilities alone are difficult to take out (eg robots). In one section I tried to use the repulsor lifts to take out a few.
« Last Edit: 07. July 2021, 07:03:35 by icemann »

67429a2b8429evoodoo47

67429a2b842e6
new spawns should be fine once you murder the shotgunless ones. if you are dead sure they are not pre-update spawns, drop a save.

67429a2b8438eicemann

67429a2b843d6
Was definitely a couple in engineering and medical which I had been up to just before updating mods. Just moved onto Hydro, if I spot one I'll be sure to attach a save.

Link added for playlist to first post.
« Last Edit: 08. July 2021, 11:36:30 by icemann »
Acknowledged by: voodoo47

67429a2b8445evoodoo47

67429a2b844a6
you did crash a few times, do you still have the crashdumps?

67429a2b846b1icemann

67429a2b846fb
Just awaiting it to attach to a post in .7z form.

67429a2b84885voodoo47

67429a2b848ce
do you remember from where this crash is? like going from hydro1 to hydro2 for example.

67429a2b84b67icemann

67429a2b84bbc
voodoo47
Not sure honestly. It's been a week since I last played. Last map I went through was Operations.
Acknowledged by: voodoo47

67429a2b84ce7ZylonBane

67429a2b84d3a
With a mid-game gamesys change, my only surprise is that you aren't getting more crashes.

67429a2b84dcavoodoo47

67429a2b84e13
once a fresh map is entered, there should be next to no difference.

67429a2b84ec4ZylonBane

67429a2b84f0e
The engine certainly wasn't written to support switching to a different gamesys within the same campaign. It's a miracle that it works at all, especially when he backtracks to maps played before he installed SCP. Really should have just started over.

67429a2b84fb0voodoo47

67429a2b84ff9
from what I have tried, stability did not seem to be much of an issue, but yeah, it's not recommended, no argument there.

67429a2b85097icemann

67429a2b850df
I've only been experiencing issues in levels/maps already visited prior to the mod update. Rest have all been fine. Just played through Recreation without any issues.

67429a2b85172voodoo47

67429a2b851b9
also, obj shrink is not required when SCP is active, the new object sizes have been implemented since.. beta3 I think?

67429a2b8523bicemann

67429a2b85282
Ah really? Ah ok will deactivate.

67429a2b8530eicemann

67429a2b85358
Run finished. Really fun playing as OSA. Plays so different to the other 2 classes.
Acknowledged by: Gawain

67429a2b853eevoodoo47

67429a2b85436
it may be worthy of note that while Repairman was loaded, no item that the mod makes repairable has actually been repaired.

67429a2b85501icemann

67429a2b85549
Correct. This was a PSI run. The mod wasn't relevant as to play as PSI is to play the game with some limitations placed. My focus was on PSI abilities and improving base stats. I did pop some points into repair towards the end but not enough to pop the med bed things off.

If you pay attention I did repair one replicator in the BOTM section. I tend to just leave my mod loadouts as is, regardless of play style intended.
2 Guests are here.
It's one of those nights....
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67429a2b8611a