674293c119922

674293c11afb9
5 Guests are here.
 

Topic: System Shock 2/Let's Play/icemann Read 1494 times  

674293c11ba69icemann

674293c11bafa
°facecam°voodoo47°Real Hybrid Shotgun°Object Shrink°repairman°shtup°Olfred's fixed objects°scp°beta 2
icemann, modded: SCP Beta 4 -finished- 11 parts
https://www.youtube.com/watch?v=cnkfjmCYj_s

Youtube: Full Playlist

Twitch: https://www.twitch.tv/icemann_ttv

Mods (in this order):
* voodoo47's SS2 SCP minimod: Real Hybrid Shotgun
* voodoo47's SS2 Repairman
* voodoo47's SS2 Object Shrink 
* SHTUP-ND
* Olfred's fixed objects
* SS2 Community Patch (SCP) Beta 4

My first OSA play through of the game. And yes I know SCP is now up to beta 4, but I'd already started the play through and several hours in when I thought to check that stuff. I'd have to restart the play through to update it properly (according to the readme).
« Last Edit: 23. July 2021, 23:37:52 by Moderator »

674293c11bcbavoodoo47

674293c11bd19
psst, don't tell anyone but you actually can get away with updating mid-play. there may be a few anomalies on maps you have already visited, but that shouldn't prevent you from progressing.

674293c11be45icemann

674293c11be99
As of part 2 updated SCP, Real Hybrid Shotgun and repairman to latest versions. Only negative being that some of the hybrid's now appear without a visible shotgun. Only some which is the odd bit.

What I'm enjoying so far, is the COMPLETE change in play style with OSA. Have to be far more stealthy and careful in what you do. Choose your battles carefully, do research into what is the best psi abilities to go for, make use of whatever you can to take out enemies that via psi abilities alone are difficult to take out (eg robots). In one section I tried to use the repulsor lifts to take out a few.
« Last Edit: 07. July 2021, 07:03:35 by icemann »

674293c11bf54voodoo47

674293c11bfa3
new spawns should be fine once you murder the shotgunless ones. if you are dead sure they are not pre-update spawns, drop a save.

674293c11c06eicemann

674293c11c101
Was definitely a couple in engineering and medical which I had been up to just before updating mods. Just moved onto Hydro, if I spot one I'll be sure to attach a save.

Link added for playlist to first post.
« Last Edit: 08. July 2021, 11:36:30 by icemann »
Acknowledged by: voodoo47

674293c11c1b8voodoo47

674293c11c20a
you did crash a few times, do you still have the crashdumps?

674293c11c474icemann

674293c11c4c2
Just awaiting it to attach to a post in .7z form.

674293c11c6f9voodoo47

674293c11c748
do you remember from where this crash is? like going from hydro1 to hydro2 for example.

674293c11cac2icemann

674293c11cb17
voodoo47
Not sure honestly. It's been a week since I last played. Last map I went through was Operations.
Acknowledged by: voodoo47

674293c11cc7dZylonBane

674293c11ccd0
With a mid-game gamesys change, my only surprise is that you aren't getting more crashes.

674293c11cd70voodoo47

674293c11cdc0
once a fresh map is entered, there should be next to no difference.

674293c11ce95ZylonBane

674293c11cee4
The engine certainly wasn't written to support switching to a different gamesys within the same campaign. It's a miracle that it works at all, especially when he backtracks to maps played before he installed SCP. Really should have just started over.

674293c11cf97voodoo47

674293c11cfe6
from what I have tried, stability did not seem to be much of an issue, but yeah, it's not recommended, no argument there.

674293c11d0ccicemann

674293c11d11d
I've only been experiencing issues in levels/maps already visited prior to the mod update. Rest have all been fine. Just played through Recreation without any issues.

674293c11d1d9voodoo47

674293c11d2c7
also, obj shrink is not required when SCP is active, the new object sizes have been implemented since.. beta3 I think?

674293c11d37bicemann

674293c11d3cb
Ah really? Ah ok will deactivate.

674293c11d473icemann

674293c11d4d2
Run finished. Really fun playing as OSA. Plays so different to the other 2 classes.
Acknowledged by: Gawain

674293c11d5a5voodoo47

674293c11d5f6
it may be worthy of note that while Repairman was loaded, no item that the mod makes repairable has actually been repaired.

674293c11d6e3icemann

674293c11d72e
Correct. This was a PSI run. The mod wasn't relevant as to play as PSI is to play the game with some limitations placed. My focus was on PSI abilities and improving base stats. I did pop some points into repair towards the end but not enough to pop the med bed things off.

If you pay attention I did repair one replicator in the BOTM section. I tend to just leave my mod loadouts as is, regardless of play style intended.
5 Guests are here.
Strange times are back.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
674293c11e8ce