682aa1a9e6b35

682aa1a9ef798
1 Guest is here.
 

682aa1a9f2aa0voodoo47

682aa1a9f2aff
he's much better at the game than at swinekeeper, that's for sure.

682aa1a9f2bc9voodoo47

682aa1a9f2c18
and his ability to completely ignore the big yellow hack button when interacting with hackable objects is remarkable to behold.

not noticing the gigantic boomstick that is the grenade launcher on hydro2 was also quite an astounding feat.

682aa1a9f2ce7voodoo47

682aa1a9f2d8f
speaking of astounding feats, he didn't manage to find out he needs to go to ops after picking up the override card on the bridge, so he had to check an online walkthrough - and that was not enough still, so he actually had to go watch someone else's LP on youtube to finally figure it out.

..no idea what to say.

682aa1a9f3079ZylonBane

682aa1a9f31f3
I have to admit I've always found the Command Center location to be completely forgettable. It's just this tiny boring-looking room crammed in at the end of a branching hallway that you have to traverse almost the entire level to reach. It doesn't have a sign, it doesn't have any floor arrows pointing to its location, its access card has the wrong name ("Ops Override"), and the player has to remember which of the four Ops maps it's even in.

We should probably do some things in SCP to improve this situation.

682aa1a9f338cvoodoo47

682aa1a9f33fa
the notes are pretty clear, but I suppose no harm in adding a Command Center arrow pointing to the correct bulkhead in the ops2 Xerxes room.

682aa1a9f34f8ZylonBane

682aa1a9f354d
Yes, the note to go to the Command Center is clear. The problem is that the Command Center is completely forgettable and only named on the automap. It's not like "Go to the bridge", where the bridge is a major, memorable location.

Really, the Command Center room should be at least three times bigger, so it would stick in players' memories as someplace important that they'll be back to later. Unfortunately it can't be much bigger due to where they shoehorned it into the level.

682aa1a9f363evoodoo47

682aa1a9f3693
can't argue with that.

also, this LP made me remember just how much the game can punish a player who wastes resources - and some moments (shooting empty eggs with anti-pers ammo) really made me cringe. genuinely funny bits are present though.

682aa1a9f3944voodoo47

682aa1a9f399e
he does seem to enjoy pretty much everything though - even the oh so predictable and ultimately inevitable hunt for resonator nanites. so not going to make too much fun of him.

682aa1aa01e3aRoSoDude

682aa1aa01f4c
also, this LP made me remember just how much the game can punish a player who wastes resources - and some moments (shooting empty eggs with anti-pers ammo) really made me cringe. genuinely funny bits are present though.

I've had the liberty of watching a few people play my mods and it's been pretty eye-opening to see the skill/knowledge/understanding bifurcations among players and how drastically they can change the experience. I've seen several players get endlessly bonked to death by pipe hybrids; I've seen players shoot every single enemy and then complain when their pistols jam and run dry in Engineering; I've seen players dismiss the value of hacking and ignore every security crate only to run out of the resources that they would have gotten from them. I don't think I ever personally had trouble with the combat, and I quickly picked up on optimal strategies (wrench every enemy if tactically permissible, use the right ammo type for the job, invest into a spread of skills principally to meet minimum requirements, etc.) so I never encountered just how hardcore SS2 can be to someone not playing with the right mindset. It's especially easy to overlook when you're doing your n'th run of the game and find yourself not dying a single time even on Hard difficulty.

682aa1aa020a6voodoo47

682aa1aa02101
his preference of accessing the mfd via the vial/research icon almost exclusively, and his refusal to hack replicators (thus buying all the items at full price) are also notable.

another thing I almost forgot is just how much most weapons suck against late enemies if they are completely unmodified. rumbler eating 4 incendiary grenades before going down, woah.

682aa1aa0225aicemann

682aa1aa02342
No hacking run? How'd he be able to do the final battle? Ice picks I guess.

682aa1aa024acRoSoDude

682aa1aa02507
As I've said before:

You could always destroy the shields by just shooting them in vanilla, hacking isn't required. It was just poorly communicated, as the shields didn't smoothly rotate nor clearly indicate their damage state (I think they might have transluced by damage, but they don't change color or have health bars).

I just loaded up the original shodan.mis and confirmed it. The shields don't shatter when you destroy them either, which makes it harder still to gauge your progress in damaging them.

682aa1aa025f6voodoo47

682aa1aa02f25
he has the hack skill, and is using it for crates and panels, but will not hack replicators. the button probably isn't big and yellow enough.

682aa1aa0304eZylonBane

682aa1aa04dee
And in the last installment, turns out he's never played SS1. That's always disappointing.
Acknowledged by: RoSoDude

682aa1aa0502avoodoo47

682aa1aa05155
he ran out of pretty much everything at the end of Rick, and managed to get through BotM by sheer luck (brought a hazard suit with him, so he was able to go through the irradiated part with relative ease). the death corridor before the brain chamber was awful, as expected. but he kept at it until done (had to check a LP again to find out he needs to exit via the lower stem part). the sheer perseverance was a sight to behold - guess you can get though just by mindlessly throwing yourself at everything. eventually.

but here's something I didn't know - when you just damage the brain stars, they screech and twitch.

682aa1aa082c4sarge945

682aa1aa08468
I've had the liberty of watching a few people play my mods and it's been pretty eye-opening to see the skill/knowledge/understanding bifurcations among players and how drastically they can change the experience. I've seen several players get endlessly bonked to death by pipe hybrids; I've seen players shoot every single enemy and then complain when their pistols jam and run dry in Engineering; I've seen players dismiss the value of hacking and ignore every security crate only to run out of the resources that they would have gotten from them. I don't think I ever personally had trouble with the combat, and I quickly picked up on optimal strategies (wrench every enemy if tactically permissible, use the right ammo type for the job, invest into a spread of skills principally to meet minimum requirements, etc.) so I never encountered just how hardcore SS2 can be to someone not playing with the right mindset. It's especially easy to overlook when you're doing your n'th run of the game and find yourself not dying a single time even on Hard difficulty.

I feel personally attacked by this relatable content
682aa1aa0b474
[...]the sheer perseverance was a sight to behold - guess you can get though just by mindlessly throwing yourself at everything. eventually.

but here's something I didn't know - when you just damage the brain stars, they screech and twitch.
Clicked the last part link to check that out and scrolled through the timeline of the youtube video, just to see over 7 minutes of "streaming soon". I do not have the perseverance already to watch any further.

Edit: Holy shit, that was a sight to behold... I was screaming at my monitor for 20 minutes, but in a strange way I enjoyed it. That corridor... That willpower...
« Last Edit: 09. August 2021, 18:38:55 by JML »
1 Guest is here.
It's a bit of an odd place, but it makes things work.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
682aa1aa0d7df