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ok, that is odd, want me to poke into it?
last two playthroughs of SS1 have been on the Shockolate port, and I've never felt like trying out the EE.
...I'm also of those who think that a true remake (and not a remaster/EE) must do new things and target a new audience.
no, there actually is not, something I'm planning to change in a couple of weeks. you pretty much have to go to the Shockolate discord and ask the mods there to compile the latest build for you. anyway, see attach, for a changelog you will have to explore the list of fixed issues on github.
Briareos H I suppose people will always want different things from a remake, I like 1:1 remakes more myself, but don't mind reimagining's if done well and if it still fits the game.
Honestly I wouldn't bother with all you just listed. When Citadel gets released it will be the definitive "faithful remake" that appeals to the purists. Demaking the remake seems redundant imo.Also as stated, modding UE4 games that aren't meant to be modded is a huge pain in the ass. And good luck finding people who would add the dart pistol, cut enemies, lighting changes, etc, all of the same quality as NDS, and for free. The remake DOES have the classic enemy sprites (when you use various substances), which is about as far as I could see it going.The only reasonable change I see happening is classic music.
Demaking the remake seems redundant imo.