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Topic: shag rugs in BOTM? Read 1764 times  

68133423a69ddnotanavatar

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When I got to BOTM I was trying to imagine how it would look like on a modern engine and thought that the scheme was kind of boring, and I got to thinking about the human respiratory system. Since its in space it does not make much sense, but your nose is loaded full of hair, which is kind of similar to bushes or foliage. Since there is no cover it turns into a uber corridor shooter, its only benefited by the weird geometry of the area to prevent line of sight shooting in some places, but this often seemed like a hindrance to the AI units movements.

I see alot of opportunity to make it more creepy by adding something of the equivalent to hairs in the nose, at least in some areas, to provide
1) ambush points, there can be hairy non accessible tunnels with spiders lurking in them
2) dampened acoustics, the game is often a little non scary and the psychic radar is not super useful because the enemies are super loud. Perhaps in this area it would make sense for them to quiet down so you really have no idea whats going on.
3) limit field of view, provide cover
4) cool effects like the small spiders being submerged in the hairs but leaving a wake behind them to show their travel towards you since they are moving the hairs
5) beat up a physics engine

It does not make sense in a conventional digestive system but it seems the BOTM has interior lighting so why not some shaggy rooms, patches of shag, etc.
Acknowledged by: Briareos H

68133423a9d48notanavatar

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And the other thing it can benefit from is some kind of organic alarm system, eyeballs can be scattered around the map like SS1 to decrease security level (respawn rate), and it could benefit the PSI class because maybe the best course of action to use on the slowly focusing eyeballs the sedation psi power to make them fall asleep.. or something along those lines. There can also be vacuoles filled with psi-related reagents that can have 'barrel' like explosive or damaging properties also.

I felt that BOTM was really really reallllllllllly unfinished and underfunded, I have a feeling management tried to put a shoe in the devs ass on this one to meet a release date, and that the hardware at the time was just not suitable for making a fun biological system because you can't mimic the chaos of organic systems well without good graphics. .. so they might have been limited in creativity by the hardware

Unreal 2 actually does an alive planet, I don't think that was a super duper game but I do recall the living planet standing out, the time I got off the drop ship I thought 'holy shit thats a hair growing out of the skin'. In 2003 it looked mad good IMO

68133423a9f94voodoo47

Acknowledged by 4 members: Chandlermaki, icemann, RoSoDude, Valet2

68133423aa4b0sarge945

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This reminds me of that drug trip I saw in that movie while I was on that drug trip

68133423aa5banotaavatar

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perhaps you forgot to mention that you took the drugs in an outdoor screening of Them! in a swamp

68133423abd01sarge945

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perhaps you forgot to mention that you took the drugs in an outdoor screening of Them! in a swamp

What

Are you doing

In my

SWAMP!!!!
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What are you doing in my swamp, step-bro?!
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