684a7691c4a0a

684a7691c8352
1 Guest is here.
 

Topic: System Shock 2 /Let's play/zeroclockgaming Read 4413 times  

684a7691c9be2ZylonBane

684a7691c9c3b
Does he never figure out the query cursor?

And he apparently doesn't know that mantling is a thing.

684a7691c9d50voodoo47

684a7691c9d9f
https://youtu.be/7FI89Qvjw9g?t=14652

"even using the tool requires basic knowledge of how to do it" well yes, that is how tools (of any kind) work. also, how many hours until weapon unload is figured out, I wonder.

684a7691c9e35ZylonBane

684a7691c9e7f
Was he chugging down alcohol? As a psi player?

684a7691c9f24voodoo47

684a7691c9f82
yep. all the time. didn't realize this was killing his psi points, but to be fair, they were 0 most of the time anyway.

684a7691ca04cZylonBane

684a7691ca09a
I can't believe he reverted to an earlier save after an encounter with ONE wrench hybrid. My god he sucks.

684a7691ca154voodoo47

684a7691ca1a4
yeah, some savescumming going on, but you know, first time player choosing psi. he did figure out a workable way through the eng1 security strongpoint fairly quickly (cryo+leaning) - only died about a dozen of times.

684a7691ca244voodoo47

684a7691ca28d
actually watching the livestream of the second video right now, he somehow managed to enable the software mode.

684a7691ca3f2voodoo47

684a7691ca441
doubtful. he was trying to change cam_ext settings to get gamma working better, I'm guessing he managed to change more than he bargained for.

684a7691ca4eeZylonBane

684a7691ca53b
I shouldn't have clicked on that stream. He is the god of not paying attention. He doesn't even realize that he already found the cargo bay access card.

684a7691ca5favoodoo47

684a7691ca645
yeah. but to be fair, it's been a while since the last stream. also, no actual idea what he did to make the game look like that.

at about 1:30, protodroids seem to be blowing up all by themselves when offscreen?
« Last Edit: 20. November 2021, 20:37:21 by voodoo47 »

684a7691ca71aZylonBane

684a7691ca765
If only this guy was using SCP, he wouldn't have gotten the objective to install the toxin in the regulators before it was actually possible to do so.

Still doesn't know how to view object descriptions.

Still hasn't figured out that there's a hotkey for switching ammo type.

Wonders why things are weird colors when he has gamma AND bloom cranked all the way up.
« Last Edit: 20. November 2021, 22:49:32 by ZylonBane »

684a7691ca819voodoo47

684a7691ca865
I think the fix is a bit too complex for the GOG/steam build. anyway, threw some advice around, probably saving him a hour or two of pure suffering.

684a7691caaabZylonBane

684a7691caafe
I think the fix is a bit too complex for the GOG/steam build.
Good. The vanilla build is supposed to be as vanilla as possible, not "SCP Lite".

684a7691cabc1voodoo47

684a7691cac10
yeah. whoever wants silky smooth, will have to go get the real deal.


also currently, as far as I can tell, he has bloom on, FSAA off, and filtering off. I don't even.

684a7691cace4voodoo47

684a7691cad2f
fun moment - he is going to use SFG for the first time, and it's on a turret, and I'm thinking haha, that's not going to work. but it does - completely forgot I've fixed this in the GOG/steam build.

//also this is the only LP in existence where the player is using a SFG in a serious manner. all sins are forgiven.
« Last Edit: 04. December 2021, 22:17:53 by voodoo47 »

684a7691cafb5RoSoDude

684a7691cb009
For some reason the turrets in the room with the first recharger get stunned indefinitely with the Stasis Field Generator (at least in SCP), no other turret works like that to my knowledge.

684a7691cb19bvoodoo47

684a7691cb1ec
just checked, no they don't, at least not with just SCP active (I'm on beta5, but that shouldn't make any difference). there is no reason why this should be happening - are other mods involved?

684a7691cb2c6RoSoDude

684a7691cb321
I'll have to check. It was with my SS2-RSD mod active and some others like Repairman etc. but since I didn't fundamentally change anything about the SFG (just its placement in the heavy skill and some stats) or those turrets I figured it wasn't on me.

684a7691cb40evoodoo47

684a7691cb45a
I'm not aware of any way of making the stun permanent by accident - it's basically "if the AI has stun vulnerability, a metaprop will be added onto it when hit by the SFG beam, the script on the metaprop will lock it down, then the metaprop will remove itself". to make it permanent, some source would have to keep stimming the turret, afaik.

anyway, same deal as always - keep disabling mods one by one until the problem goes away.
1 Guest is here.
Having crossed the gorge, Anne is left on the final support of the monorail at the top of a ridge marking one of the foothills of Mt. Crick, just to her west.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
684a7691cbfa2