684b94863f5e1

684b948642dc5
1 Guest is here.
 

Topic: System Shock 2 /Let's play/zeroclockgaming Read 4436 times  

684b948643b33ZylonBane

684b948643b7f
Does he never figure out the query cursor?

And he apparently doesn't know that mantling is a thing.

684b948643c61voodoo47

684b948643caa
https://youtu.be/7FI89Qvjw9g?t=14652

"even using the tool requires basic knowledge of how to do it" well yes, that is how tools (of any kind) work. also, how many hours until weapon unload is figured out, I wonder.

684b948643d3cZylonBane

684b948643d89
Was he chugging down alcohol? As a psi player?

684b948643e2cvoodoo47

684b948643e75
yep. all the time. didn't realize this was killing his psi points, but to be fair, they were 0 most of the time anyway.

684b948643f0aZylonBane

684b948643f53
I can't believe he reverted to an earlier save after an encounter with ONE wrench hybrid. My god he sucks.

684b948643fffvoodoo47

684b948644047
yeah, some savescumming going on, but you know, first time player choosing psi. he did figure out a workable way through the eng1 security strongpoint fairly quickly (cryo+leaning) - only died about a dozen of times.

684b9486440d8voodoo47

684b948644125
actually watching the livestream of the second video right now, he somehow managed to enable the software mode.

684b94864428bvoodoo47

684b9486442d3
doubtful. he was trying to change cam_ext settings to get gamma working better, I'm guessing he managed to change more than he bargained for.

684b9486443cdZylonBane

684b948644418
I shouldn't have clicked on that stream. He is the god of not paying attention. He doesn't even realize that he already found the cargo bay access card.

684b9486444b1voodoo47

684b9486444fa
yeah. but to be fair, it's been a while since the last stream. also, no actual idea what he did to make the game look like that.

at about 1:30, protodroids seem to be blowing up all by themselves when offscreen?
« Last Edit: 20. November 2021, 20:37:21 by voodoo47 »

684b9486445d8ZylonBane

684b948644622
If only this guy was using SCP, he wouldn't have gotten the objective to install the toxin in the regulators before it was actually possible to do so.

Still doesn't know how to view object descriptions.

Still hasn't figured out that there's a hotkey for switching ammo type.

Wonders why things are weird colors when he has gamma AND bloom cranked all the way up.
« Last Edit: 20. November 2021, 22:49:32 by ZylonBane »

684b9486446bdvoodoo47

684b948644705
I think the fix is a bit too complex for the GOG/steam build. anyway, threw some advice around, probably saving him a hour or two of pure suffering.

684b948644975ZylonBane

684b9486449c7
I think the fix is a bit too complex for the GOG/steam build.
Good. The vanilla build is supposed to be as vanilla as possible, not "SCP Lite".

684b948644a7evoodoo47

684b948644acb
yeah. whoever wants silky smooth, will have to go get the real deal.


also currently, as far as I can tell, he has bloom on, FSAA off, and filtering off. I don't even.

684b948644b8fvoodoo47

684b948644bdc
fun moment - he is going to use SFG for the first time, and it's on a turret, and I'm thinking haha, that's not going to work. but it does - completely forgot I've fixed this in the GOG/steam build.

//also this is the only LP in existence where the player is using a SFG in a serious manner. all sins are forgiven.
« Last Edit: 04. December 2021, 22:17:53 by voodoo47 »

684b948644e71RoSoDude

684b948644ec0
For some reason the turrets in the room with the first recharger get stunned indefinitely with the Stasis Field Generator (at least in SCP), no other turret works like that to my knowledge.

684b948644f7cvoodoo47

684b948644fcb
just checked, no they don't, at least not with just SCP active (I'm on beta5, but that shouldn't make any difference). there is no reason why this should be happening - are other mods involved?

684b9486450e9RoSoDude

684b94864514e
I'll have to check. It was with my SS2-RSD mod active and some others like Repairman etc. but since I didn't fundamentally change anything about the SFG (just its placement in the heavy skill and some stats) or those turrets I figured it wasn't on me.

684b948645238voodoo47

684b948645625
I'm not aware of any way of making the stun permanent by accident - it's basically "if the AI has stun vulnerability, a metaprop will be added onto it when hit by the SFG beam, the script on the metaprop will lock it down, then the metaprop will remove itself". to make it permanent, some source would have to keep stimming the turret, afaik.

anyway, same deal as always - keep disabling mods one by one until the problem goes away.
1 Guest is here.
Keep Summer Safe!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
684b948648a08