6848197091354

6848197095437
2 Guests are here.
 

Topic: System Shock 2 /Let's play/zeroclockgaming Read 4364 times  

6848197096590ZylonBane

68481970965e5
Does he never figure out the query cursor?

And he apparently doesn't know that mantling is a thing.

68481970966d7voodoo47

6848197096727
https://youtu.be/7FI89Qvjw9g?t=14652

"even using the tool requires basic knowledge of how to do it" well yes, that is how tools (of any kind) work. also, how many hours until weapon unload is figured out, I wonder.

68481970967c5ZylonBane

6848197096815
Was he chugging down alcohol? As a psi player?

68481970968bbvoodoo47

684819709690a
yep. all the time. didn't realize this was killing his psi points, but to be fair, they were 0 most of the time anyway.

68481970969adZylonBane

68481970969fd
I can't believe he reverted to an earlier save after an encounter with ONE wrench hybrid. My god he sucks.

6848197096aa8voodoo47

6848197096af7
yeah, some savescumming going on, but you know, first time player choosing psi. he did figure out a workable way through the eng1 security strongpoint fairly quickly (cryo+leaning) - only died about a dozen of times.

6848197096b95voodoo47

6848197096be3
actually watching the livestream of the second video right now, he somehow managed to enable the software mode.

6848197096d5bvoodoo47

6848197096da9
doubtful. he was trying to change cam_ext settings to get gamma working better, I'm guessing he managed to change more than he bargained for.

6848197096e4eZylonBane

6848197096e9c
I shouldn't have clicked on that stream. He is the god of not paying attention. He doesn't even realize that he already found the cargo bay access card.

6848197096f4cvoodoo47

6848197096f9b
yeah. but to be fair, it's been a while since the last stream. also, no actual idea what he did to make the game look like that.

at about 1:30, protodroids seem to be blowing up all by themselves when offscreen?
« Last Edit: 20. November 2021, 20:37:21 by voodoo47 »

6848197097073ZylonBane

68481970970c2
If only this guy was using SCP, he wouldn't have gotten the objective to install the toxin in the regulators before it was actually possible to do so.

Still doesn't know how to view object descriptions.

Still hasn't figured out that there's a hotkey for switching ammo type.

Wonders why things are weird colors when he has gamma AND bloom cranked all the way up.
« Last Edit: 20. November 2021, 22:49:32 by ZylonBane »

6848197097165voodoo47

68481970971b5
I think the fix is a bit too complex for the GOG/steam build. anyway, threw some advice around, probably saving him a hour or two of pure suffering.

68481970974a3ZylonBane

6848197097505
I think the fix is a bit too complex for the GOG/steam build.
Good. The vanilla build is supposed to be as vanilla as possible, not "SCP Lite".

68481970975d2voodoo47

6848197097625
yeah. whoever wants silky smooth, will have to go get the real deal.


also currently, as far as I can tell, he has bloom on, FSAA off, and filtering off. I don't even.

68481970976f3voodoo47

6848197097744
fun moment - he is going to use SFG for the first time, and it's on a turret, and I'm thinking haha, that's not going to work. but it does - completely forgot I've fixed this in the GOG/steam build.

//also this is the only LP in existence where the player is using a SFG in a serious manner. all sins are forgiven.
« Last Edit: 04. December 2021, 22:17:53 by voodoo47 »

68481970979d8RoSoDude

6848197097a2d
For some reason the turrets in the room with the first recharger get stunned indefinitely with the Stasis Field Generator (at least in SCP), no other turret works like that to my knowledge.

6848197097ae8voodoo47

6848197097b38
just checked, no they don't, at least not with just SCP active (I'm on beta5, but that shouldn't make any difference). there is no reason why this should be happening - are other mods involved?

6848197097bf6RoSoDude

6848197097c47
I'll have to check. It was with my SS2-RSD mod active and some others like Repairman etc. but since I didn't fundamentally change anything about the SFG (just its placement in the heavy skill and some stats) or those turrets I figured it wasn't on me.

6848197097d22voodoo47

6848197097d72
I'm not aware of any way of making the stun permanent by accident - it's basically "if the AI has stun vulnerability, a metaprop will be added onto it when hit by the SFG beam, the script on the metaprop will lock it down, then the metaprop will remove itself". to make it permanent, some source would have to keep stimming the turret, afaik.

anyway, same deal as always - keep disabling mods one by one until the problem goes away.
2 Guests are here.
You are getting popular
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
684819709bef5